Nearly all my GameBoy Games

Fwow13@lemmy.world to RetroGaming@lemmy.world – 237 points –

Took all my games out of their protective cases and dumped them out on the table. Sometimes it's just satisfying to rummage through a bunch of carts, hold them in your hands, and admire the label art. Does anyone else periodically do this with their physical games?

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It's crazy that most (if not all) of these were written in assembly.

For context, this is the equivalent of turning sugar cane, milk and wheat into a cake as opposed to buying one at the store (i.e. python).

Sort of... Check this out.

Last year I made a (VERY tiny) Game Boy game written in Assembly language from scratch, because I wanted it do it like they did it back in the 80s and 90s.

https://github.com/drcouzelis/icecreamcastle-gb/

BUT, then I saw this interview with Mr. Sakurai about how he developed the game Kirby's Dream Land and, the way he describes it, he basically used the old-timey version of GB Studio! Like, draw the art, place characters on screen, and move them around! It blew my mind. XD

https://www.youtube.com/watch?v=ZUY2AtBD6Sk

(REALLY cool interview)

Even so, you're still correct, Assembly language was used, but I was surprised to learn that game development wasn't exactly what I thought it was. :D