Immortals of Aveum PS5/Xbox Series X/S: Unreal Engine 5 is Pushed Hard - And Image Quality Suffers - YouTube

spacedogroy@feddit.uk to Gaming@beehaw.org – 27 points –
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Devs need to chill with all these features. I was playing Shadow of the Tomb Raider and it runs at upscaled 4k60 and looks miles better than this one.

Of course, this is from a small studio and using nanite and lumen probably saved them a lot of time, but what good is that time saved if most PC gamers can't play it and it abuses upscaling technology by running it at 720p and looking all fuzzy.

And before people start blaming Series S, even PS5 port struggles to run at 720p60 in this game as well as FFXVI, which is a PS5 exclusive. Jedi Survivor does the same and I can't understand why do they think this is what we want from games in the current gen.

Its becuase they do not Balance Game Art and Graphics,Game Art gives games their Atmosohere and much more so it dies not look like a Unreal Asset Flip.

A Tool no matter how good is only as good as the wielder.

True. Though FFXVI, for example, has its own art style which looks pretty good, but whatever they're doing with the tech is just too much for the PS5. Somewhere it feels like the devs overestimated the capabilities of these consoles.