I use a similar measurement process for games and Star Citizen has also served me well enough.
I’ve been meaning to properly check out Avorion after picking it up in a sale some time ago; must get on it. Same goes for Space Engineers in fact.
Space Engineers has a bit of a learning curve, but it's definitely a nice sandbox-style game, just unfortunately a bit lacking in PvE content without mods.
Avorion on the other hand is much easier to get started with, but it's also quite shallow in regards to story and such. The galaxy it generates can definitely be interesting though, it has a remarkably robust system for reputation, organizations, etc - and it applies between NPC factions as well.
I can personally also recommend Stationeers if you're a fan of physics (in this case temperature/pressure/gas instead of movement) sandboxes, it has an even steeper learning curve than Space Engineers though, but it can also be loads of fun.
Cheers, I shall have a look at Stationeers as well.
I use a similar measurement process for games and Star Citizen has also served me well enough.
I’ve been meaning to properly check out Avorion after picking it up in a sale some time ago; must get on it. Same goes for Space Engineers in fact.
Space Engineers has a bit of a learning curve, but it's definitely a nice sandbox-style game, just unfortunately a bit lacking in PvE content without mods.
Avorion on the other hand is much easier to get started with, but it's also quite shallow in regards to story and such. The galaxy it generates can definitely be interesting though, it has a remarkably robust system for reputation, organizations, etc - and it applies between NPC factions as well.
I can personally also recommend Stationeers if you're a fan of physics (in this case temperature/pressure/gas instead of movement) sandboxes, it has an even steeper learning curve than Space Engineers though, but it can also be loads of fun.
Cheers, I shall have a look at Stationeers as well.