Unity adding a fee for devs for each time a game is installed, after certain thresholdsLCP@lemmy.world to Games@lemmy.world – 833 points – 10 months agogamesindustry.biz229Post a CommentPreviewYou are viewing a single commentView all comments"Runtime fee" is the most idiotic thing I've ever heard im the programming world, I think we hit a new record of lowBeyond what this means for Unity and the indie gaming scene, I'm concerned about copycats. With how big Unity is for hobbyists, I'm worried this might have an "Apple" effect, where other runtimes (even non-gaming related) begin to try this.I've heard of proprietary code libraries before with expensive licensing, but still nothing this dumb
"Runtime fee" is the most idiotic thing I've ever heard im the programming world, I think we hit a new record of lowBeyond what this means for Unity and the indie gaming scene, I'm concerned about copycats. With how big Unity is for hobbyists, I'm worried this might have an "Apple" effect, where other runtimes (even non-gaming related) begin to try this.I've heard of proprietary code libraries before with expensive licensing, but still nothing this dumb
Beyond what this means for Unity and the indie gaming scene, I'm concerned about copycats. With how big Unity is for hobbyists, I'm worried this might have an "Apple" effect, where other runtimes (even non-gaming related) begin to try this.
I've heard of proprietary code libraries before with expensive licensing, but still nothing this dumb
"Runtime fee" is the most idiotic thing I've ever heard im the programming world, I think we hit a new record of low
Beyond what this means for Unity and the indie gaming scene, I'm concerned about copycats.
With how big Unity is for hobbyists, I'm worried this might have an "Apple" effect, where other runtimes (even non-gaming related) begin to try this.
I've heard of proprietary code libraries before with expensive licensing, but still nothing this dumb