Out of Sight, Out of Mind - a platformer where anything you can't see doesn't exist
Hi! Last month me and a few friends participated in the 1-BIT game jam, the theme of which was light & dark. We really liked how our game turned out and decided to develop it further into a proper demo in the following weeks.
The game's main premise is that any platforms which aren't illuminated by light (and therefore aren't visible to the player), don't exist. We used this idea to create both puzzle and movement-focused levels.
As of right now, we're looking for feedback from other people, because we're considering developing the project further. Our main problem is that a lot of the feedback we received hasn't been of much use, mostly due to the fact that a lot of it was from friends and other people we know irl, which tends to be biased.
I would really appreciate it if any of you could play it and provide some feedback! It's free and playable on Windows, MacOS, Linux and in browser
Side note: I'm really, really sorry if self-promo is prohibited here, but I couldn't find a rule against it
I thought it was a very interesting idea, I love games that experiment with new things and game mechanics, but it quickly went from being a fun idea to mostly frustrating, especially since you can't change the controls. Using the mouse and stretching the other hands fingers to control arrow keys and then jump with space is not really that different from playing a piano/keyboard piece that your hands are nearly or just a little too small for. I tested this on a trackpad, but I don't see an actual mouse making that big of a difference, while the possibility to change the controls actually might make a big difference.
Thanks for the feedback! Giving the player the ability to change the controls is definitely a thing we will do in the future. You're right that playing the game for people who prefer to use arrow keys is difficult. We intended for the players to move around the A and D keys (whcih, unfortunately doesnt suit everyone) and kinda forgot that the arrow keys are even available as an option in our game
Ah shit it didn't even occur to me to even try wasd :D I'll give it another try now that I know. I just thought "well this seems super inconvenient"
I was a sad Dvorak typist :(. You don’t want to make Dvorak users sad, it’s punching down.