Cyberpunk 2077: 3 years ago today we released Cyberpunk 2077. Since then, thanks to your feedback and support, we've transformed the game through various patches and updates into the Ultimate Edition.

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 161 points –
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Okay but they didnt really add anything meaningful in that time other than the paid DLC, which was still pretty meh. The world is still weirdly barren and outside the unimpactful sidequests their's very little to do and no realy incentive to do anything.

That's just not a true statement. The 2.0 update, DLC, and 2.1 updates added an immense amount of stuff.

1.6 and 1.7 were huge steps too, 1.7 with the five most popular mods resembled the current product pretty closely but there were drones.

I already mentioned the DLC but what noteworthy stuff did the other updates add?

I'm not going to list them off, I recommend just going to look at the patch notes.

I have. That's why I'm making these comments.

Why would you even ask what other noteworthy updates were added then? The AI and combat rework alone sells it for me.

Sure. They didn't completely rework multiple core systems, improve performance, or anything for people who didn't buy the dlc. Same exact thing it was when it released. /s

What core systems did they rework? the only one I can think of is they changed how police spawn.

Police spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It's a pretty drastically different game without the DLC from the product it was at launch.

I mean I litterally mentioned police spawning as the only major mechanic. And none of the other things you mention actually effect gameplay.

Yeah, I was echoing the police spawning as a point of emphasis. Go look at the old and new skill tree before you say that. That's as close to gameplay-effecting as you can get. And the wardrobe, yeah, it's not directly gameplay but it's definitely more in line with the lore of the world. Oh yeah, vehicle combat was added.