Gamedev is Easy

JPDev@programming.dev to Programmer Humor@programming.dev – 427 points –

Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
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Yep, easy as that, just that each method takes months.

or years in some cases

How are you implementing bug catching and autofixing in a couple of months

Yeah, that part is a bit iffy, but managers and product owners will believe it.