Fully Virtualized Gaming Server?

brownmustardminion@lemmy.ml to Selfhosted@lemmy.world – 95 points –

For years I’ve had a dream of building a rack mounted PC capable of splitting its resources to host multiple GPU intensive VMs:

  • a few gaming VMs
  • a VM for work that can run Davinci Resolve and Blender renders
  • an LLM server
  • a Stable Diffusion server
  • media server

Just to name a few possibilities…

Everytime I’ve looked into it, it seemed like the technology just wasn’t there yet. I remember a few years ago Linus TT took a shot at it, but in the end suggested the technology (for non-commercial entities) just wasn’t in a comfortable spot yet.

So how far off are we? Obviously AI focused companies seem to make it work, but what possibilities exist for us self-hosters who might also want to run multiple displays in addition to the web gui LLM servers? And without forking out crazy money for GPU virtualization software licenses?

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I've never done anything like this myself but maybe Sunshine with Moonlight might be worth a look

I got stardew working on a local network and playing on the miyoo mini. It was cool for the novelty, but had terrible performance outside a local network. After only a couple of hops it's unplayable and will disconnect.

I have used Sunshine + Moonlight over fibre + 5G based networks and its worked pretty nicely before. This was over Tailscale and routed over a DERP relay (worse latency, more hops due to CG-NAT). As long as your host internet speeds has good uploads and usable latency as well as your server/desktop connected wired to your router over Ethernet then it usually works well. Does depend on your network but it does work (and pretty well, as long as everything is configured properly), but YMMV.