That’s how the first one was. The gimmick was that maps were randomized and instanced with specific events possible to show up. It incentivized re-running each map 6-7 times so you saw all the quests and bosses. It was very balanced around multiplayer though, so hopefully they’ve improved that.
Maybe this is why I bounced off. When I played, it felt okay up until I came up against my first boss, which was a total wall that kept teleporting away and kept spawning infinite enemies.
Yeah, the one that summons a bunch of rat things. The cool thing is you can just refresh the map and get a different boss. Each biome has 2 different bosses both tend to have Adds but usually one is better or worse with it.
That’s how the first one was. The gimmick was that maps were randomized and instanced with specific events possible to show up. It incentivized re-running each map 6-7 times so you saw all the quests and bosses. It was very balanced around multiplayer though, so hopefully they’ve improved that.
Maybe this is why I bounced off. When I played, it felt okay up until I came up against my first boss, which was a total wall that kept teleporting away and kept spawning infinite enemies.
Yeah, the one that summons a bunch of rat things. The cool thing is you can just refresh the map and get a different boss. Each biome has 2 different bosses both tend to have Adds but usually one is better or worse with it.