winety

@winety@lemmy.zip
0 Post – 21 Comments
Joined 9 months ago
  1. download the Netinst ISO
  2. install Debian without any GUI or "bloat"
  3. ???
  4. profit
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I dropped out of uni because of the first game. Don't do this to me!

riced minecraft? i love you

I hope that when my current laptop dies, a somewhat libre and linux-friendly alternative with an ARM chipset will be on the market.

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Build the game elsewhere, please. I have other plans with my head.

Use gsettings:

gsettings set org.gnome.desktop.interface gtk-theme 'Adwaita-dark' 

gsettings set org.gnome.desktop.interface color-scheme 'prefer-dark'

I generally agree with you.

The input works more like a normal text editor (including mouse support) and has in-built completions, syntax highlighting, and support for multiple-cursors.

If you actually want those features, that's your shell's job. Not your terminal emulator. And presumably if you need these fancy features you'll just use a normal text editor to make a shell script.

I, personally, would like to see a terminal / shell / whatever with support of standard, modern text input: CTRL + Arrows to skip words, CTRL + SHIFT + Arrows to select whole words, deleting all of selected text etc. I find it baffling that the terminal – the main text input of my system – uses a different way of text input than any other text field.

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What kind of problems did you have?

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That's PolyMC, a Minecraft launcher. It has a cat button.

So, I've tried using Toolbox on my Debian machine. It works and it's nice to have access to newer versions of the programming languages I use. But much like OP, I encountered a problem with VS Code in that the IDE cannot work with the compilers from my toolboxes. For example, Debian has Go 1.19 and Fedora (in a toolbox) has Go 1.21. In-between the versions a small change of the go.mod configuration file has happened, so VS Code which uses Go 1.19 cannot parse it.

Is there a way to solve this? OP's way of solving this, i.e. installing the IDE in the container seems like a hack. I don't want to manage 20 different instances of VS Code.

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I've only played the first few minutes of the first Half Life (I know, it's on my list™). I had to turn off texture filtering immediately; the game looks terrible otherwise. Question: Why did games of this era (Morrowind also comes to mind) look this way, i.e. blurry?

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  1. This is a cliche, but a lot of women I know play the Sims. Your girlfriend might like it as well.

  2. Wilmot's Warehouse is a cool game about organizing a warehouse.

  3. I played a lot of Terraria with my sister. It's 2D, so she did not get motion sickness. There's a lot of costumes we could collect. (This was probably our favourite part of the game.)

The story of HL is also one of its weaknesses. It's a generic chosen one story with unmemorable characters.

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I just installed Konsole to try it out. CTRL + Arrows to jump between words works, but this also works in Blackbox and Gnome Terminal. :D

CTRL + SHIFT + Arrows for selecting words, SHIFT + Arrows for selecting characters, nor deleting selected text doesn’t work in Konsole, Blackbox, nor Gnome Terminal.

What's my favourite terminal? The one that fits my desktop environment. When I used XFCE I used its terminal, when I used i3 I used kitty, and now I use blackbox on Gnome.

So far, once.

It reminds me of Red Hat's Bluecurve theme.

You might not even have to log out: Just change the user in the terminal: su - user2

Disclaimer: I haven’t played TOTK. I only played a bit of BOTW.

It’s all about expectations. I never thought of Zelda as a game with a story, so BOTW not having one doesn’t bother me. Harry Potter, on the other hand, I’ve always associated with memorable characters and a bonkers world. HL translates this bonkers world into a game quite well, but its story doesn’t (in my opinion) fit that world nor does it have memorable characters. (Some of the characters look and feel like Lidl versions of the characters from the original books.)

I. I'd argue that Minetest provides an alternative to Minecraft as a modding platform as it's build to be extendable. Hell, Mineclonia tries to recreate "the Minecraft experience" to a T. But why would I play (and mod) Minetest, when I can play Minecraft which has way bigger community, so there are more interesting mods? That said, I hope both Minetest and Vintage Story grow their modding scenes more.

II. I find it baffling that no one took the Tekkit / Feed the Beast formula and spun it off as a standalone game. (Maybe except FortressCraft.)

Windows 2000 looked amazing.