It's a mass extinction eventalphacyberranger@lemmy.world to Programmer Humor@programming.dev – 412 points – 1 years ago118Post a CommentPreviewYou are viewing a single commentView all commentsShow the parent commentI hear Godot's own scripting language is preferable to C# if you're willing to learn it.C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
I hear Godot's own scripting language is preferable to C# if you're willing to learn it.C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
I hear Godot's own scripting language is preferable to C# if you're willing to learn it.
C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET