Unity’s new “per-install” pricing enrages the game development community
arstechnica.com
Fees of up to $0.20 per install threaten to upend large chunks of the industry.
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Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Unreal Engine almost has a monopoly at this point. It‘s also very friendly to use for small indie devs, not charging you anything for the first million dollars you make. Their license fees also seem rather fair as of now. But it doesn‘t help competition is flat lining left and right. Epic Games could feel their engine is worth a little more when Unity is gone too so I‘m happy to see many hobby devs give Godot a try first. I hope a company like Valve with their sheer infinite resources will see the shrinking market of Unreal alternatives and give their engine development a serious push. We really need more diversity when it comes to Engines.
Yeah, and Unreal is just one group of psychopathic executives away from pulling similar shit.
Source 2 is so good. Would love to see more games in it.
Did valve ever release it?
Crytek is doing some major work to CryEngine for Hunt Showdown.
O3DE also exists
Half Life Alyx, Counter Strike 2, and I think Dota are in Source 2
I meant publicly (so other devs could use it). Sounds like no :)