Cyberpunk 2077 2.0's revamped police force is finally good enough

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 86 points –
Cyberpunk 2077 2.0's revamped police force is finally good enough
pcgamer.com
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Tbh I'm still not sure what the point of it is. In gtav you get into trouble with police if you rob shops, steal cars or drive over pedestrians, among other things like scripted missions. In saints row it's about gang warfare and them being a nuisance during your city demolition. In mafia you have to obey road laws, hide weapons from plain sight and they are generally a bigger threat.

You can't rob stuff or do heists in 2077, you can summon your own car for free at any point so no need to steal them and since you can fast travel you don't drive as much anyway. The missions that do have car chases are heavily scripted and on the rails.

Is this something just for people who want to go out of their way to fight endless waves of cops and thats it or am I missing something that makes it such a hype worthy feature?

It was a huge immersion breaker for anyone not going stealth/low profile (as the author admits he does). In fact, it was the reason I haven't played until now. I guess I'm a patient gamer and it irked me what was missing from launch. I'd built my 2070 machine for this game years ago and now I'm stoked to have a 3080 to break it in with.

Seems more immersion breaking to me that you can fight maxtac and get away with it in the first place, or that they all still just forget about you if you hide for a minute or two out of sight, but we'll see. Maybe I'm just missing something and will appreciate it ingame more.

Driving was a huge immersion breaker. After 15 feet, there was literally no pedestrians. There was barely no other cars on the road.