Is FF16 really linear like FF7 Remake was? What is the structure of the game?

BurningnnTree@lemmy.one to Gaming@beehaw.org – 4 points –

I've seen footage of wide open areas in the game, but I don't know if that footage is misleading or not. The game has a menu-based map, so does that mean each area is small and linear like the bog section in the demo? Or are you able to explore and find new areas on your own? How does the structure of the game compare to the structure of FF7 Remake?

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Of what you've seen so far, what % of your time with the game is gameplay vs story/cutscene?

30/70 maybe? The pacing has actually felt totally fine, I don't think there has been any moments where I felt the cutscenes were dragging out too long or dungeon sections went on for too long.

Cutscenes are definitely very prominent so far. I’d say like 70/30 or 60/40 gameplay cutscene. I think there’s more gameplay than cutscene but it’s still a lot of cutscene so far.

Sounds like too much for me, thanks for the report!