TIL Windows XP had specific code just to maintain compatibility with Lego Island

ch00f@lemmy.world to Gaming@beehaw.org – 81 points –
forum.mattkc.com

Just learned this yesterday while watching this post's author's youtube series where he's decompiling the game. https://www.youtube.com/watch?v=MToTEqoVv3I

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That is so funny to me. Imagine how the devs felt to know their game was so notable to get a windows compatibility just for them.

It's basically the "secret" behind Windows compatibility and part of the reason ReactOS takes so long to develop.

Makes sense, graphics card manufacturers often implement patches for specific poorly-programmed games. Proton does the same thing in Linux.

Does it? My understanding was that it would basically just map Windows calls to Linux calls. As it doesn't yet cover everything under all conditions, there may be situations where the Proton devs have to add something in order to properly support a certain game, but that's not because that game is doing something wrong, but just because those were the particular gaps in Proton's functionality that happened to affect this game.

Does it? My understanding was that it would basically just map Windows calls to Linux calls.

That's what Wine does. Proton is built on top of Wine and has lots of patches to make various games work better (or at all)