Cyberpunk's storytelling makes Starfield seem ancient

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 192 points –
Cyberpunk's storytelling makes Starfield seem ancient
eurogamer.net
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This comment reads like a summary of every click bait vlog title from 2020.

Ah so they didn't just blow past the city and character introductions with a cutscene and then you start getting calls from fixers you don't know, who talk to you like you have an existing relationship?

Tell me more about the incredible storyline that introduced you to the city and its inhabitants at the start

Mine was "car chase for a lizard" then the guy I just met dies, who was apparently my best friend because we played 2 missions together

You're right.

V, someone in their twenties, maybe early thirties, had no life, friends, or business acquaintances or knowledge of the city before the player comes into the story.

I suppose the game should have been 25 hours longer so you could have a sit down meeting with each fixer, get to know them, maybe have some tea with them. Maybe a walking tour of Night City so that everything is spelled out for you would help?

I mean, yeah, that's literally how the story went, V was new to the city and had never been there before.

Yes, most games, films, books, with a story do introduce you to the characters.