Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 134 points –
Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away
pcgamer.com
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Yeah I don't know why they can't make space travel to work similar to NMS. That would have been so much better. I don't really feel like I'm exploring anything jumping from system to system. Hell even planets to planets.

Yeah I don't know why they can't make space travel to work similar to NMS

Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.

What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it's just empty terrain.

Seriously, I wish they had dropped that engine. It's so hodge podge and lacking, they had a decade to make starfield in a new to them engine. Instead we get this shit in 2023

Can't believe Bethesda own id Software and at no point set them to work updating the engine to a modern standard.