Cities: Skylines 2 devs say they 'learned a lot from the feedback from the community'

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 99 points –
Cities: Skylines 2 devs say they 'learned a lot from the feedback from the community'
pcgamer.com
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And it shows. The number of major complaints about CS1 that were directly addressed in CS2 is staggering. Mixed use zoning, automatic cut and fill roads, smoother lane transitions, seasons, shit they hired the developer of popular mods (presumably to recreate their mods in the sequel at a foundational level).

https://www.reddit.com/r/CitiesSkylines/comments/qlaisn/macsergey\_creator\_of\_intersection\_marking\_tool/

I love it when mod authors get hired. There's hardly a better way to show appreciation for their work. It also is a major reason why I mainly play on PC, because of mods. I hate how Ubisoft, EA and Take Two strictly go against it.

Total tangent but you reminded me of it by mentioning Ubi and EA.

It was the greatest insult when Bethesda announced their plans to create a paid-mod marketplace. Let alone the logistics of it, the gall they had, to assume that modding needed or wanted any kind of profit motive was just absurd. I used to create custom textures, models, and maps for SWBF2 way back in the day, and the Gametoast community would never had dared to charge people for access to their work.

If I ever dreamed of getting paid to create game content, that dream was getting hired by the company whose game I was modding, not being a cog in some kafka-esque Gig Economy nightmare. I can't even fathom Roblox at this point.

EDIT: It was Valve, not Bethesda. I had it confused since Skyrim was their test balloon.