As someone with literally thousands of hours in RCT 1 2 and 3 combined this looks genuinely awful to me.
OpenRCT2 (RCT2 Mod) has better animations and most likely more quality of life features. Really RCT1 looks better and smoother than this and it did so on a pentium 4 CPU in 2003.
I don't understand how a 24 year old game is making this new one look so awful. To be fair, Chris Sawyer captured lightning in a bottle for the first game, but come on! You're telling me a huge studio with millions of dollars and tops of personnel can't do better than this?
Yeesh.
Yeah, Planet Coaster is much better for building rides, and it's okay for park management. I hear Parkitect is great for park management.
RCT needs to excel at something. I think having parks your friends can visit would be really cool, or perhaps managing a cluster of parks kind of like how Disney World and related parks works. Add in ride construction to beat or at least rival Planet Coaster and they'll have a winner. It would also be awesome to have nearby "rival" parks work in some way, where you need to build a certain style of park to appeal to a certain demographic that your competitors aren't catering to (e.g. more thrilling rides, scarier rides, more consistent theme, etc).
But no, it looks like they went for the "more stuff" and mobile-esque graphics route. That's not what I'm looking for, and I doubt it's what most fans of RCT want.
I've always liked the idea of running a set of parks like 6 flags or something. Parks your friends can visit and ride the rides like RCT3. Amazing. Heck even proper multiplayer could be fun on a game like this. Yet another feature or OpenRCT2. Especially when Parkitect and Planet Coaster exist, why even bother if you aren't at least going to try?
As someone with literally thousands of hours in RCT 1 2 and 3 combined this looks genuinely awful to me.
OpenRCT2 (RCT2 Mod) has better animations and most likely more quality of life features. Really RCT1 looks better and smoother than this and it did so on a pentium 4 CPU in 2003.
I don't understand how a 24 year old game is making this new one look so awful. To be fair, Chris Sawyer captured lightning in a bottle for the first game, but come on! You're telling me a huge studio with millions of dollars and tops of personnel can't do better than this?
Yeesh.
Yeah, Planet Coaster is much better for building rides, and it's okay for park management. I hear Parkitect is great for park management.
RCT needs to excel at something. I think having parks your friends can visit would be really cool, or perhaps managing a cluster of parks kind of like how Disney World and related parks works. Add in ride construction to beat or at least rival Planet Coaster and they'll have a winner. It would also be awesome to have nearby "rival" parks work in some way, where you need to build a certain style of park to appeal to a certain demographic that your competitors aren't catering to (e.g. more thrilling rides, scarier rides, more consistent theme, etc).
But no, it looks like they went for the "more stuff" and mobile-esque graphics route. That's not what I'm looking for, and I doubt it's what most fans of RCT want.
I've always liked the idea of running a set of parks like 6 flags or something. Parks your friends can visit and ride the rides like RCT3. Amazing. Heck even proper multiplayer could be fun on a game like this. Yet another feature or OpenRCT2. Especially when Parkitect and Planet Coaster exist, why even bother if you aren't at least going to try?