Christian is releasing the final update for Apollo, allowing users to opt out of the refunds

developerjustin@kbin.social to Reddit Migration@kbin.social – 176 points –
Christian Selig (@christianselig@mastodon.social)
mastodon.social

Attached: 1 image I just released a really important Apollo update that adds the ability for users with remaining subscription time left to decline an automatic refund. Devs pay refunds out of pocket, and this will be about $250K, so I thank you for your consideration. ❤️ Also, this update includes an amazing "Goodbye Apollo Wallpaper Set” for your phone, tablet, or desktop, created by outrageously talented Apollo icon designers. You can unlock the pack with a donation that helps with refund costs. 🙂

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Class act.

I donated a few bucks to get the wallpapers because Christian is a boss but them all being Snoo-based I just couldn't find my self to use them.

Same, my hope is that with people opting out and the wallpaper he shouldn’t have to pay much, if anything, out of pocket.

He is still gonna have to pay an ovscene amount of money, that app is going to put him in debt.

I think that given how forthcoming Christian's been with this entire situation, if he were in a position where he could not feasibly put up that 250k it would be communicated. It's no small amount of money, sure, but I think he'll be alright. I can't speak for anyone else, but if I was someone with an Apollo sub, I would refuse the refund without even thinking about it. Hopefully a large percentage of subscribed users agree with that sentiment, and in that case the cost should drop substantially.

Yes, not everyone is going to get the news that it's turned from a loss of income into a debt due to the nature. And dare I say there may be some out there who would still consider it as "he knew what he was getting into", although I hope that's a very small percentage.

I've bought a few indie games before that I thought were groundbreaking achievements, even though I never really played them much. Also have purchased a few licenses for apps when I only needed the one because I felt the dev wasn't charging the full potential of the thing.