You can make those generalizations about Americans too. Most play CS2 and Dota 2 on steam. Also since COVID the home computer market in China has been on a rise.
That said, China has a 20% decrease, I think that's the most down month you'll see in a while.
That said percentage doesn't matter since we extracted the numbers from the percentages. 2.4 million. If 2.4 million is 4% or 2% doesn't matter.
Yes, it's true of all demographics that most people just play those few big games. None are so massive in absolute numbers on homogenized PC setups like China that they visibly swing percentages on their own.
The percentages only matter as far as observing trends, which is why this article and its Windows equivalent need to be presented in the context of how much China moves the needle in either direction, since Valve only releases numbers on total monthly active users at irregular intervals. The last time we got a number on that was March 2022, as far as I know. Home PC usage in China may be on the rise, but 12% of Windows 10 users didn't switch to Windows 11 and Linux in the past month; Simplified Chinese dropped by 19%. That's not a trend in user behavior, the thing that interests us about the percentages. It's just a large part of the survey not participating in it this month.
If we had absolute numbers for monthly active users to go along with the percentages, you're right; the percentages would matter a whole lot less. But since we don't, we can observe trends, and those trends make a lot more sense when you get rid of outliers.
You can't say Linux has millions of users based on steam percentages without accepting that steam has at least 100 million mau. From https://www.demandsage.com/steam-statistics/ we can take that steam has 132 million mau.
That said at 2% or even 4%. Linux isn't trending enough for a game developer to make a Linux only game and it's even hard to justify it over other platforms like consoles. Additionally from a game dev perspective, might as well just wait to see if proton works with the game. Linux native builds are on the decline and support for Linux on steam is becoming more irrelevant to developers. Game developers aren't supporting Linux and because of valve's efforts they shouldn't need to.
I'm not sure what you're trying to convince me of or why. I just explained why it's worth tracking the percentages with and without Chinese users, and why this article, as written, needs additional context. And that number 130M is over a year and a half old, by the way, like I said before.
I was just trying to explain, as you were talking about a game developer perspective, that your take is skewed and not how game developers look at Linux or Chinese players. the 130 million figure not from this year doesn't matter that it's older, it's just a rough baseline. We won't ever have exact numbers and even if we did, from a game developer perspective, you will be building a game to release in the future. So unless there are drastic trends to project, we shouldn't worry. There are no drastic trends here other than "Oh, hey, the steam deck is gaining numbers, that might be interesting." Overall doesn't matter because it's not the game developer's choice to support Steam deck or not, it's Valve with Proton as we saw with BG3.
So the game developer's perspective here, from simply a business standpoint, is to ignore Linux entirely. That said morally, I fully support Linux by making Linux native builds for all my games. That's a moral standpoint and not business so I can't expect most developers to follow suit.
It really feels like you just showed up to argue, man, because you took us so far from we started. Just look at the Steam Tracker page on GOL and take a look at English-only versus the one that shows Chinese players. That's all. The "surge" is easily explained.
You literally replied to me, I was agreeing with the original commentor and you showed up to disagree.
You can make those generalizations about Americans too. Most play CS2 and Dota 2 on steam. Also since COVID the home computer market in China has been on a rise.
That said, China has a 20% decrease, I think that's the most down month you'll see in a while.
That said percentage doesn't matter since we extracted the numbers from the percentages. 2.4 million. If 2.4 million is 4% or 2% doesn't matter.
Yes, it's true of all demographics that most people just play those few big games. None are so massive in absolute numbers on homogenized PC setups like China that they visibly swing percentages on their own.
The percentages only matter as far as observing trends, which is why this article and its Windows equivalent need to be presented in the context of how much China moves the needle in either direction, since Valve only releases numbers on total monthly active users at irregular intervals. The last time we got a number on that was March 2022, as far as I know. Home PC usage in China may be on the rise, but 12% of Windows 10 users didn't switch to Windows 11 and Linux in the past month; Simplified Chinese dropped by 19%. That's not a trend in user behavior, the thing that interests us about the percentages. It's just a large part of the survey not participating in it this month.
If we had absolute numbers for monthly active users to go along with the percentages, you're right; the percentages would matter a whole lot less. But since we don't, we can observe trends, and those trends make a lot more sense when you get rid of outliers.
You can't say Linux has millions of users based on steam percentages without accepting that steam has at least 100 million mau. From https://www.demandsage.com/steam-statistics/ we can take that steam has 132 million mau.
That said at 2% or even 4%. Linux isn't trending enough for a game developer to make a Linux only game and it's even hard to justify it over other platforms like consoles. Additionally from a game dev perspective, might as well just wait to see if proton works with the game. Linux native builds are on the decline and support for Linux on steam is becoming more irrelevant to developers. Game developers aren't supporting Linux and because of valve's efforts they shouldn't need to.
I'm not sure what you're trying to convince me of or why. I just explained why it's worth tracking the percentages with and without Chinese users, and why this article, as written, needs additional context. And that number 130M is over a year and a half old, by the way, like I said before.
I was just trying to explain, as you were talking about a game developer perspective, that your take is skewed and not how game developers look at Linux or Chinese players. the 130 million figure not from this year doesn't matter that it's older, it's just a rough baseline. We won't ever have exact numbers and even if we did, from a game developer perspective, you will be building a game to release in the future. So unless there are drastic trends to project, we shouldn't worry. There are no drastic trends here other than "Oh, hey, the steam deck is gaining numbers, that might be interesting." Overall doesn't matter because it's not the game developer's choice to support Steam deck or not, it's Valve with Proton as we saw with BG3.
So the game developer's perspective here, from simply a business standpoint, is to ignore Linux entirely. That said morally, I fully support Linux by making Linux native builds for all my games. That's a moral standpoint and not business so I can't expect most developers to follow suit.
It really feels like you just showed up to argue, man, because you took us so far from we started. Just look at the Steam Tracker page on GOL and take a look at English-only versus the one that shows Chinese players. That's all. The "surge" is easily explained.
You literally replied to me, I was agreeing with the original commentor and you showed up to disagree.