The developer of The Day Before seems to be deleting evidence that it was ever an MMO game

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 134 points –
The developer of The Day Before seems to be deleting evidence that it was ever an MMO game
pcgamesn.com
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Limited time, limited locations for you to safely make it out with loot. Like Tarkov or DMZ.

I find the episodic nature more enjoyable than mmo total time sink fwiw

Is tarkov not a massive time sink? I feel like I'm committed to 2+hours every time I try to sit down and play, and the mid game crafting you almost have to undertake to get quality ammo makes you have to log in almost daily to not waste resources.

It’s definitely flawed in a bunch of ways, I usually play with a hardcore self imposed rule set, getting good ammo to beat armour is one way, another way is just avoiding those fights or taking medium quality ammo from the corpses of other players after the shooting stops.

There are some changes soon where armour is more localised, meaning a spray of cheap ammo to the torso still stands a chance of getting through for massive damage. It may also reduce the number of people wearing armour. I’ve not played in a while, the AI is what really turns me off, dying to a bot a mile away without warning. But that’s also part of the charm. shrug

Sneaking into a base, collecting something and then to bring it safely back to base is Capture the Flag.

Yes, but that's not what this is. More freeform, the loot is the objective (plus mission macguffins sometimes)

You leave the game into a meta game/strategy later