The Day Before studio say the game's downfall was thanks to "a hate campaign"

Potatos_are_not_friends@lemmy.world to Games@lemmy.world – 96 points –
The Day Before studio say the game's downfall was thanks to "a hate campaign"
rockpapershotgun.com
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From what I saw, the game died because:

  • tutorial was way too long and there was no easy way to find objectives
  • hostile locations were mostly barren
  • enemies were super easy to cheese

All things the devs could have gone back and fixed, but they decided to abandon the game.

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