EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 48 points –
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Immortals of Aveum launched in August 2023 amidst one of the busiest years of game releases in history, bookended by behemoths like Diablo 4, Starfield, and Baldur's Gate 3. Ascendant Studios' self-styled "Call of Duty with magic" experiment was compelling enough, and I personally think it deserved more attention, but it ultimately missed EA's expectations by enough of a margin that about 45% of the studio's workforce was laid off shortly after release.

Oof! That must be hard to stomach. Knowing it's actually a quality product, but because the stars didn't line up, you are let go...

All the gameplay I saw on release did not look quality. It simply did not seem fun to play, you can hit all the feature check boxes, but if your game is just a bunch of blinding particle effects it's going to get panned.

The market at large may not have seen it as a quality product, going by reviews.