I'm worried that the next stable client update will break remote play.
Remote play is already semi-broken on stable. In the sense that the video renders super dark unless you disable hardware decoding.
https://github.com/ValveSoftware/SteamOS/issues/1246
The beta and preview channels are even worse. The remote play session will just never load at all.
https://steamcommunity.com/app/1675200/discussions/1/3757725080156008363/?l=czech
https://github.com/ValveSoftware/steam-for-linux/issues/10461
It seems like this is slipping through the cracks. I'm making this post to raise some awareness on the issue. Not sure what we can really do though.
Edit: God damn it valve.
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@Jz5678910 How is sunshine and moonlight a better solution? There is no NAT traversal, no remote install, and you have to manually add all of your games.
Is there some magic moonlight version that fixes this that I am unaware of?
For one, the streaming actually works, that's an immediate win. HDR is also present. Image quality is better at the same bitrate.
But to your other points,
Remote install I was not aware that steam remote play could do, that's a pretty nice feature! Streaming big picture mode and choosing a game to download is easy enough though.
Steam big picture is there by default, and your whole steam library is there. You can add games manually too, but personally I use big picture for my steam library and playnite for everything else. Plus the games that were scanned through GeForce experience were automatically imported, not sure if that'll be the case going forward though. But they do have an import script.
Edit: not sure how it appears to others, on my device it just shows a picture and not the text I input, it's my phone on cellular showing you can connect outside the same LAN.
@Jz5678910 Touché.
Still I really would just prefer they fix it on the steam side. I use streaming outside my network and unfortunately my ISP does double NAT which means port forwarding doesn’t work. So I’m stuck with Remote Play for now.