Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
![](https://lemmy.world/pictrs/image/f242f4b2-7782-48c9-8594-05882e557e7e.png)
![](https://lemmy.world/pictrs/image/2665e448-91d9-484d-919d-113c9715fc79.png)
![Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'](https://lemmy.world/pictrs/image/c9d520c0-6692-423b-b525-2e4918443110.jpeg?format=jpg&thumbnail=256)
pcgamer.com
Well, I mean, I would have launched it first (as an AAA game), but I'm no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
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The phrase "AAA game/developer" has lost all meaning for me over the years. I just can't drop the clichéd $60+ on these titles anymore, especially with quality and support waning. I don't see this game being any different; the writing's on the wall.
Well, see, with Star Citizen, you buy it to have an unreleased game that will allow you to buy a ship for 8000 dollars that you can.. stand around inside of and look at.
Seriously, This is peak gaming.. how can you losers not understand how great this is?! /s
This game is 45 dollars. It always has been. Support for it has only increased over time. Also I really don't look at CIG as a AAA dev, whomever said that forgot what a Kickstarter/self funded game is.