Gamedev is Easy
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Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
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Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
I smell a NotImplementedException somewhere.
Done!
Perfect! Don’t forget to assert the same exception in all the tests.
It’s everywhere.
I don’t know, at least ‘SetPerformance()’ could throw an argument out of bounds exception.