New open source GPU is free to all — FuryGPU runs Quake at 60fps, supports modern Windows softwaretreadful@lemmy.zip to Technology@lemmy.world – 590 points – 3 months agotomshardware.com79Post a CommentPreviewYou are viewing a single commentView all commentsShow the parent commentOriginal Doom was not GPU accelerated. Original Doom was not GPU accelerated. Neither was original Quake. GLQuake was a later update. The original was for DOS using only software rendering.Yup, and most people played it at something like 10 to 15 fps on hardware of the time. Same with DOOM a couple of years earlier.With resolution 320x240. And I do not remember how many colors. 256? I do not remember how many colors. 256? Yes with a fixed color palette of mostly shades of brown and green.
Original Doom was not GPU accelerated. Original Doom was not GPU accelerated. Neither was original Quake. GLQuake was a later update. The original was for DOS using only software rendering.Yup, and most people played it at something like 10 to 15 fps on hardware of the time. Same with DOOM a couple of years earlier.With resolution 320x240. And I do not remember how many colors. 256? I do not remember how many colors. 256? Yes with a fixed color palette of mostly shades of brown and green.
Original Doom was not GPU accelerated. Neither was original Quake. GLQuake was a later update. The original was for DOS using only software rendering.Yup, and most people played it at something like 10 to 15 fps on hardware of the time. Same with DOOM a couple of years earlier.With resolution 320x240. And I do not remember how many colors. 256? I do not remember how many colors. 256? Yes with a fixed color palette of mostly shades of brown and green.
Yup, and most people played it at something like 10 to 15 fps on hardware of the time. Same with DOOM a couple of years earlier.With resolution 320x240. And I do not remember how many colors. 256? I do not remember how many colors. 256? Yes with a fixed color palette of mostly shades of brown and green.
With resolution 320x240. And I do not remember how many colors. 256? I do not remember how many colors. 256? Yes with a fixed color palette of mostly shades of brown and green.
I do not remember how many colors. 256? Yes with a fixed color palette of mostly shades of brown and green.
Original Doom was not GPU accelerated.
Neither was original Quake. GLQuake was a later update. The original was for DOS using only software rendering.
Yup, and most people played it at something like 10 to 15 fps on hardware of the time. Same with DOOM a couple of years earlier.
With resolution 320x240. And I do not remember how many colors. 256?
Yes with a fixed color palette of mostly shades of brown and green.