The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games
I wonder if that's related to "the wrong cloud". Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn't figure out how to make it work in the new cloud, so everything is just an awful workaround.
Unless you're really deep into a particular provider's unique-esque products (Lambda, Azure AD, Fargate, etc), this is exactly why things like Terraform exist.
Oh for sure, but the games industry is one of the few that still does some weird stuff because a lot of the software is only expected to last 5 years or so at most, and needs to get every drop of performance.
I could definitely see some hyper optimized cloud API looking really great and then not having an equivalent in another ecosystem (or at least not one that could be quickly swapped out just before release).
The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games
I wonder if that's related to "the wrong cloud". Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn't figure out how to make it work in the new cloud, so everything is just an awful workaround.
Unless you're really deep into a particular provider's unique-esque products (Lambda, Azure AD, Fargate, etc), this is exactly why things like Terraform exist.
Oh for sure, but the games industry is one of the few that still does some weird stuff because a lot of the software is only expected to last 5 years or so at most, and needs to get every drop of performance.
I could definitely see some hyper optimized cloud API looking really great and then not having an equivalent in another ecosystem (or at least not one that could be quickly swapped out just before release).