As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 180 points –
As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"
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Get the fuck out of here. Absolute troll post.

Post your steam account stats, I dare you.

Which stats? I put over 100 hours into ER if that's what you're looking for. Like I said, I really wanted to like it, and 'got gud' (learned to time the control's clunkiness) enough to progress a decent way through the game. But it never actually got fun, nor did it live up to the wildly positive feedback it was getting from the gaming community. ER is an okay game. 5/10. It's not bad by any stretch, but it's not the posterchild of a perfect game that it was/is lauded as.

People are allowed to not like games you like ...

I also find souls likes to feel janky. Elden Ring is playable for me, Dark Souls 3 I just rage quit rather than dealing with its UI.

They have the same UI and flow between each element...

They couldn't even be bothered to report the correct keys if you use anything but an xbox controller or allow custom key binds in Dark Souls 3. I will never understand the praise the Dark Souls 3 PC port got.

They actually do let you rebind most keys, and they do also have a setting that changes the button prompts to keyboard buttons though I recall it being sorta hidden.

This is true. The only game to automatically detect my controller and display the correct buttons without going into a menu to change them in recent memory was Remnant 2. Extremely rare afterthought type quality of life is what we're seeing complaints about now.