I think I could count on one hand the number of games I've played that actually used the touch features of the touch pad (swipe, pinch, etc...) rather than have it just be a big button.
I forget which game it was but they let you control the map with it. Was actually pretty good once you got used to it.
One part of the touch pad that’s used very often is the touch zones, effectively using the touchpad as two buttons. Outside of that though it’s very rare. I think Ghost of Tsushima used the swipe.
I mean its good enough just as a quick setting menu like in kilzone. I wonder why more games dont use it as such.
I would love to have it as quick setting in cyberpunk so i can quickly change between grenade rocket launcher and the camuflage ( or to be precise map whatewer i need there , thats just my particular build ).
I'm disappointed in No Mans Sky for not using it for the Utility Menu they have. Really was a missed opportunity.
I think I could count on one hand the number of games I've played that actually used the touch features of the touch pad (swipe, pinch, etc...) rather than have it just be a big button.
I forget which game it was but they let you control the map with it. Was actually pretty good once you got used to it.
One part of the touch pad that’s used very often is the touch zones, effectively using the touchpad as two buttons. Outside of that though it’s very rare. I think Ghost of Tsushima used the swipe.
I mean its good enough just as a quick setting menu like in kilzone. I wonder why more games dont use it as such. I would love to have it as quick setting in cyberpunk so i can quickly change between grenade rocket launcher and the camuflage ( or to be precise map whatewer i need there , thats just my particular build ).
I'm disappointed in No Mans Sky for not using it for the Utility Menu they have. Really was a missed opportunity.