There's only so many times you can get fucked over before you just call it quits. And if you wanna work at a big studio you'd probably just lose your job within a year again anyway. They could go solo but that's not a guaranteed success, especially if you're not financially stable. I don't blame these people for going with something else. Plus with years of this bullshit I'm sure a bunch have had the life sucked out of the work they used to love.
Yeah, solo dev or indie is basically a gamble, either you make a game that people want to play 4 years down the line, or you make a game no one want to play and 4 years will go down the drain.
Yup, the way I see it, you have a few options:
work in game dev, have crazy deadlines, mediocre pay, and likely lose your job in a year or two; you'll grow to hate game dev due to all the stress
work in another industry and do game dev on your own time; if the side hustle is successful, go do that full-time and set your own pace; you'll get paid more, have more time off, and you can work on whatever game project you want
try to make solo game dev work (it probably won't), and then go back to 1 or 2
So on this list, 1 and 3 really don't look that appealing, so why do them? Just do 2 until something takes off, in which case the risk of 3 is already largely solved.
There's only so many times you can get fucked over before you just call it quits. And if you wanna work at a big studio you'd probably just lose your job within a year again anyway. They could go solo but that's not a guaranteed success, especially if you're not financially stable. I don't blame these people for going with something else. Plus with years of this bullshit I'm sure a bunch have had the life sucked out of the work they used to love.
Yeah, solo dev or indie is basically a gamble, either you make a game that people want to play 4 years down the line, or you make a game no one want to play and 4 years will go down the drain.
Yup, the way I see it, you have a few options:
So on this list, 1 and 3 really don't look that appealing, so why do them? Just do 2 until something takes off, in which case the risk of 3 is already largely solved.