Literally had a meeting with someone yesterday who, after starting late because of trouble logging in and things crashing, started off the meeting by apologizing for using Teams but said it was just easier because it's the default. Made me chuckle.
Anyone who chooses Teams because they actually think it's better.. I just.. are we even using the same program?
It baffles me that companies the size of Microsoft can't nail UX. They have nigh-unlimited resources and just can't get software to work well in an environment that they themselves designed. I get that they will put the minimum amount of work into a product, so long as it's achieving it's goals, but companies this size have zero excuses for an app that doesn't work flawlessly.
Here's the thing - being bigger makes this much harder
Software is about vision - we learn methodologies and make all sorts of tools to enable collaboration, but one skilled and driven dev is always going to outperform a large team
It's a lot like painting murals. If you're making something big, you might want some helpers, but the painter is the guy with the vision, working on all the fine details. A few skilled people who have worked together for a long time might be able to do it together and you can make a design around the idea of collaboration, but generally you're going to get clashing styles
Literally had a meeting with someone yesterday who, after starting late because of trouble logging in and things crashing, started off the meeting by apologizing for using Teams but said it was just easier because it's the default. Made me chuckle.
Anyone who chooses Teams because they actually think it's better.. I just.. are we even using the same program?
It baffles me that companies the size of Microsoft can't nail UX. They have nigh-unlimited resources and just can't get software to work well in an environment that they themselves designed. I get that they will put the minimum amount of work into a product, so long as it's achieving it's goals, but companies this size have zero excuses for an app that doesn't work flawlessly.
Here's the thing - being bigger makes this much harder
Software is about vision - we learn methodologies and make all sorts of tools to enable collaboration, but one skilled and driven dev is always going to outperform a large team
It's a lot like painting murals. If you're making something big, you might want some helpers, but the painter is the guy with the vision, working on all the fine details. A few skilled people who have worked together for a long time might be able to do it together and you can make a design around the idea of collaboration, but generally you're going to get clashing styles