What type of game do you want to play that doesn't really exist?

hzkvskd@reddthat.com to Gaming@beehaw.org – 150 points –

Have you ever played a game and wondered what if you could do something that it doesn't really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What's your ideas for games that doesn't really exist, or might not even really be possible to make?

301

You are viewing a single comment
  • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
  • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
  • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
  • Igavania but with modern sci-fi settings. Shadow Complex exists, but that's more metroidvania (no leveling up or equipment drops from enemies)
  • Flight simulator but for road trip. Truck simulator but with real world map data
  • Flight simulator but for underwater exploration, with real world data.
  • PS3 Africa, but expanded to more regions, more animals.
  • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.

Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

It's not exactly that, but have you played Return of the Obra Dinn?

Yes, I love that game.

Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it's very close to my native tongue.

But of course ::: spoiler spoiler


the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc. :::

Yeah, like I said it's not an exact match, but if you hadn't tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

Not so much physics and chemistry, though.

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

For ETS2 and ATS there's Promods, which I believe mostly emulate the real world. I don't know how accurate they are, though.

ETS2 and ATS work both really well as road trip games, though they're both in 1:19 scale afaik. Promods don't change the scale, just add massive amounts of new content to it.

I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

Ahh, I haven't used Promods (missing one dlc lol) so didn't know about the scale thing. The games are definitely very chill to drive in though.