What type of game do you want to play that doesn't really exist?

hzkvskd@reddthat.com to Gaming@beehaw.org – 150 points –

Have you ever played a game and wondered what if you could do something that it doesn't really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What's your ideas for games that doesn't really exist, or might not even really be possible to make?

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I want Spore, but modern and better.

It's called Stellaris, but it's only the last stage of Spore.

I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.

I had an idea of a game where you played as a photojournalist documenting the brutality of a near-future totalitarian regime. There would be elements of stealth because you’d have to evade the police to take your photos and you have pretty much no combat ability. You’d use your earnings from selling the photos to gradually upgrade your equipment, maybe starting off with a shitty cell phone camera and working your way up to professional quality full frame SLRs. I’d want it to simulate the workings of a real camera… f-stop, shutter speed, ISO, etc., so you’re challenged with getting good, usable photos in difficult conditions.

Beyond Good and Evil is this, but it's almost 15 years old so not quite at that level of complexity.

This is more or less what I wish Beyond Good And Evil had been. The combat in that game wasn't good but I liked the idea of having to photograph evidence and getting photos of wildlife on the side to earn some money. It wasn't nearly as fleshed out as your idea though.

You know, that sounds sick actually. Especially if it was more sandboxy than linear, and also had some kind of survival system (pay for food/rent) to add tension and encourage risk taking when snooping around.

Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don't want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.

Just in case you haven't seen it already, check out Terra Nil! It's such a chill game, the perfect answer to "The world is difficult and I am tired"

This does sound very good. I'll need something better than the weak laptop I'm using just now. Something to think about. Thanks for the suggestion.

It also has a mobile and tablet version available through a Netflix subscription if you have one.

Might try a month's sub to Netflix for some Korean drama this winter. Will keep this in mind if I do. Thanks.

As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you'll end up polluting the planet and making stuff worse in the process. Underrated but really good

Thank you for the suggestion. This is another reason to get a better computer :)

you should check out Alba: A Wildlife Adventure, it's awesome and fits perfectly in your description

Thank you, I will give this a go :)

Community organizing, the game... Movement building, organizer training, etc... It could be something pretty low tech and still be interesting, thinking like Oregon Trail or a MUD.

It's loosely related. But at it's core Death Stranding is about rebuilding a nation after a massive ecological disaster.

Search and Rescue game. I'm not really a pacifist, I don't have a problem with violence in games. But it would he nice to have an action game that didn't involve slaughtering endless waves of mooks for a change.

There's plenty of adrenaline, skill and gear porn to be had in the genre, so why don't we see more of it?

Not sure if It's what you're looking for, but have you tried Stormworks: Build and Rescue?

I've picked it up at the last steam sale, but not gotten around to playing it yet.

It's not search and rescue as such, but Snowrunner is a cool take on disaster recovery. The action comes from a weird place, too; driving slowly over difficult terrain. You need to react quickly and keep your wits about you all while doing 4mph. Crawling through mud in an eight-wheeled truck while desperately trying not to tip over.

It's an odd mixture of relaxation, sheer frustration, and job satisfaction. Oh and there's plenty of gear porn if you like ridiculously powerful machinery too.

I want Star Citizen... The Star Citizen that was promised in the Kickstarter... Still waiting.

I would like a language learning video game which is set up as a MMO, and you "reverse" level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.

this sounds awesome. I don't know if it's on your radar but there's a game coming out called Newcomer that looks like a half decent language learning video game.

That's the one I was trying to remember, I'd heard about it back when it was just starting out! Unfortunately, it still doesn't support türkçe, and I'm not exactly in the position as a learner to help add it or I'd be all over that :(

That sounds great. I think there should definitely be more educational games for grown ups along this line

A lighthearted and colorful Soulslike RPG with actual multiplayer. I want to run around in a BotW/TotK style world and go adventuring with friends, while still feeling like the combat is challenging. I want to be able to head into a dangerous dungeon with friends and not be sure we'll make it out, while having a more storybook fantasy vibe. Too many game opt for gritty apocalypse worlds. The recent Zeldas show that you don't need to go grimdark to have a compelling fantasy world, while still retaining a save the world vibe.

Im super bummed at the lack of real co op these days. I see people cry that not every game needs to be multiplayer when people ask for co op. but all we want is to be able to play a cool open world with a decent story with 1 or 2 friends :'(. Im so bummed dragons dogma 2 is still singleplayer

Especially since it already has party mechanics built in. Why can't they just swap out pawns for your friends? I get it wouldn't really fit the story, but that can be handwaved.

Outward meets this pretty well. It might not be quite storybook but it's far from grimdark. Soulslike, full coop - definitely has the "might not make it back from a dangerous dungeon". Only thing you might not like is some light survival mechanics (ie food and water).

Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.

I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.

There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it's a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven't tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.

Makes me think of Shenmue but with different theming.

  • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
  • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
  • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
  • Igavania but with modern sci-fi settings. Shadow Complex exists, but that's more metroidvania (no leveling up or equipment drops from enemies)
  • Flight simulator but for road trip. Truck simulator but with real world map data
  • Flight simulator but for underwater exploration, with real world data.
  • PS3 Africa, but expanded to more regions, more animals.
  • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.

Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

It's not exactly that, but have you played Return of the Obra Dinn?

Yes, I love that game.

Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it's very close to my native tongue.

But of course ::: spoiler spoiler


the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc. :::

Yeah, like I said it's not an exact match, but if you hadn't tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

Not so much physics and chemistry, though.

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

For ETS2 and ATS there's Promods, which I believe mostly emulate the real world. I don't know how accurate they are, though.

ETS2 and ATS work both really well as road trip games, though they're both in 1:19 scale afaik. Promods don't change the scale, just add massive amounts of new content to it.

I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

Ahh, I haven't used Promods (missing one dlc lol) so didn't know about the scale thing. The games are definitely very chill to drive in though.

One limitation that games like Civ suffer from is that diplomacy is ultimately pretty shallow because there can only be one winner, so even when you're building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

What I would love to see is a multiplayer game like Civ but where each player has independent win conditions (so that a game could have multiple winners, or no winners). The condition could even just be to attain a certain level of happiness or wealth. And if you achieve that then you win even if other nations are bigger or stronger, and conversely if you don't achieve it you lose even if you are the last nation standing. So decisions to go to war, or focus on technological development, or build alliances or trading relationships, etc, are driven by the wants and needs of your own people and not just a need to dominate others.

even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

This is exactly what made me gravitate away from Civ games and more towards Paradox strategy, where the AI actually behaves more like a real country would do instead of a player trying to win a game.

It's been decades since I last played a civ game, and never played multiplayer, but I thought they had a version of this?

I was much younger then and only interested in battles and spectacle, so never tried them, but I do remember other victory conditions beyond kill everyone else.

There are multiple victory conditions in civ like science, culture, war, and so on. But only one player can win still, no matter what condition they use, which is the main point OP was trying to make

There are definitely other win conditions, but it's still winner-takes-all. So say if an ally is really strong scientifically or culturally it inevitably becomes in your interest to destroy them.

I think I'd like that if there was a single winner as well. Something like to win you need to complete two objectives, one public and one secret. So other players can still work against you but they dont know what you're trying to do.

I'd love for something like a watchmaker simulator to exist. You'd get broken watches, and you'd be tasked to take them apart, clean them and fix them up. Basically, something very similar to those almost ASMR videos on youtube where someone restores those completely broken things into a pristine state.

That's actually both very doable and marketable.

I just want a high quality horse game. Is that so much to ask? :( Apparently so.

And I mean, specifically focused on the horses, not an adventure game with unusually well done "horses as cars" like RDR2 or Zelda BOTW. A "girly" horse game, like one where you take care of and breed horses and participate in horse jumping or whatever, or one where you ride a horse around a forest and it has an actual personality and acts like an animal and not just a mode of transportation (Shadow of the Colossus is the one game I can remember feeling anywhere close to this, and even that was very minimal).

It's maddening because the minute someone makes one it'll sell like hotcakes - there are so many horse enthusiasts dismayed by the lack of quality horse games just waiting in the wings - aaaaand yet here we are. Sigh.

Have you seen https://www.themanequest.com/? It's aimed at people like you trying to find a high-quality horse game. Tons of reviews of horse games on that site. I'm not even into horses but the website captivated me anyways.

I'm not sure if you're bringing this up because of the new Sims 4 expansion, but I thought Sims 3 Pets did a pretty good job with the horses and comes close to what you're describing, but I'm guessing you want something more in line with a traditional RPG.

I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.

All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).

No fighting. No leveling. No building. Just trade.

It’s not historical, but you can play Eve and get all this. The economy is almost entirely player driven, and is tied into industry and logistics - also all entirely player driven. Prices and demand shift, and of course you can also scam people out of everything if you want.

You can be one of the most successful players and not ever fire a shot.

Thanks for the suggestion! Eve is a nice trading simulation, from all I have heard. Many friends have suggested it to me, but I have not yet played it. The required time investment and grind of MMOs is what‘s scaring me off. The older I get, the more I enjoy offline games that I can pause at any time.

However, I don’t believe (from my outside perspective) that trading in Eve is a good simulation of trade in the early modern period.

I want a Persona game but with the characters in college instead of highschool.

Maybe Shin Megami Tensei has older characters? But the problem is the vibe is so different. A lot of anime/manga with older characters go for a completely different tone. The friendship and family theme heart of the Persona games, and the hopefulness, is essential to me. I just want some of that hope for but targeted at adults for once.

Imo "adult" aimed media often has a real problem with conflating maturity with misery and sex. I know I'm not the only one who feels this way because it's gotta be part of why so many adults still read YA books and play games with precocious teenage protagonists.

I'd love a city builder based on making gritty industrial cyberpunk megacities, with plenty of verticality and layering. You know, the places where there's nothing but concrete, steel and neon for kilometers both horizontally and vertically, and a colonies of mutant cannibals fighting against giant rats in the derelict areas near the bottom.

A game like the mainline Sims series, but better developed and without EA's involvement. I'm aware there's projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there's no way to truly tell if they'll actually be any good.

Although at this point I don't think they can be much worse than the current status quo.

A 4-player couch co-op JRPG where each player gets one of the characters in the party.

A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.

A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.

I think Divinity OS2 has this. You can go off on your own and do side quests. But you're probably going to be restricted by how tight the difficulty curve is and can't handle major battles solo. Though I guess a mod could change that.

There is an item that allows you to teleport to your party members, so you could still split up and do sidequests separately, only joining forces when combat is triggered.

Baldur's Gate 3 is coming out in two weeks (on PC, a month later on console) and has this!

A RPG type game where you play as a single character, in a world of simulated NPCs, where some of those NPCs are playing something like a 4x or grand strategy game in the background and things happen independently of your actions.

Or something along the lines of being a background/supporting character in some grand fantasy adventure. The story isn't about you; you exist within a greater plot that isn't hinging on your actions. Basically I want NPC the game lol. I'm sure there's a way to do it in an interesting manner

Maybe I'm mistaken because I haven't played it as much as some people but this is pretty similar to Mount & Blade. I think if the NPC factions simply did more and were more effective at sieging one another it would be that almost exactly.

Similarly, Dwarf Fortress Adventure mode is almost exactly this but it leans deeply into roguelike survival and is still part of the old school ASCII version.

The problem is if you're just a pawn in a dynamic procedural strategy game against NPCs it seems very easy for the factions to be procedurally put in a situation where one AI absolutely dominates another and the lack of control you would have over the bigger events would become frustrating.

Alaoth kind of has a mechanic like this.

I think I want a game featuring Aztecs, Mayans, Incas and / or Olmecs (hell, any "New World" civilization) in a city building, RPG or RTS setting. Not enough focus is paid to what happened in South America or American southwest

FYI, they show up a bit in the Age of Empires series.

I just want a vehicle game that is open world, with roads and trails, the vehicles don't have to be licensed. I just want to travel and explore, basically a road trip simulator. The Crew, Forza Horizon, and NFS Heat/Unbound are the closest I can get, I don't care for the density, just distance. This is why I know that it will never be a reality, because without having mechanics, would make the game boring to many.

Basically a remake or continuation of Fuel (2009), I really enjoyed the vastness of the world, it wasn't anything really special, but to me I had so much fun exploring and seeing the distance of the massive world(5,560 square miles/14,400 square kilometers). The many regions around the map were diverse and there was 16 player multiplayer where others just popped in and out as you moved around, I didn't really care for it much, but it was fun for group road trips or adventures.

The Long Drive? I haven't actually played it, but it's been on my steam wishlist for a while

That looks quite interesting, I will take a look at it further. It might just scratch my itch enough.

The Truck Simulator Series is pretty good

I hadn't thought of that, I played Euro Truck for a little bit, it's been a few years now, all the new expansions and areas, and I see there's American Truck too. Thanks for reminding me!

A survival game akin to rimworld, banished or project zomboid except food is insanely realistic. Crops take ages to grow, hunting a deer should be a massive victory that secures you for a while, you could become nutrient-deficient by only plowing down heads of cabbage, and so on...

I would say Project Zombiod the closest one on that list. Just need a few mods to raise the hunger rate, more comprehensive nutrient stats, and farm difficulty scaling. The game already laid out most of the groundwork.

Unreal world is a roguelike based in iron age Finland which fits almost exactly like you are describing except it's a single pawn you control and not a colony.

Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.

I've always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could "be evil" and create larger imbalances in market demand. I don't know, it's just a super nerdy idea.

Do you play mmos?

I don't. But I guess I should clarify the market/economy be simulated for a single player (or optionally co-op) offline play.

Black & White 3. Just more Black & White, slightly updated and improved since technology is better, but it doesn't have to be much better. Just a little bit. But basically more of the same.

You might consider looking at Fata Deum which was kickstarted specifically as a spiritual successor to the Black and White games, and the god game genre in general.

A game like Stray, but with actual mechanics and that's difficult where you actually need to git gud at. I'd like the world be even more like a maze, both horizonal and vertical (like Kawloon Walled City), that isn't strictly linear, but has many hidden ways to be completed. Basically what I want is a Stray-Dark Souls hybrid.

Have you played rain world?

rain world

Thanks for suggestion! It's a 2D platformer though, and not really the aesthetic of Stray.

A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the "3 stone 1 fire 1 arcane" stuff. I can't just magically slap on a conjured knife onto my fire elemental.

Bonus points if the magic system is gesture-based like in Arx Fatalis.

Yes, this is something I've been wanting for a really long time, I've been playing around with different magic system implementations especially because of playing Arx Fatalis, trying to get a dynamic magic system that feels natural, it's just really hard to get right and from experience, gesture based systems might seem fun, but they fall apart under certain circumstances and are limited to specific actions, so I've actually been considering different types of input systems and effects, for example graph based systems with multiple layers for construction and then for execution using key combos or hotkeys to combine sub graphs or just execute a single graph to perform actions or initialize causality based systems.

Immersive sims that aren't combat orientated (though tbh I would take just-more-imsims).

Have you checked out shadows of doubt? I had a ton of fun with it. Just waiting for some more updates.

First I've heard of it, thanks! (At first I assumed it was made by the Cloudpunk people, very similar voxel-driven(?) style.)

I want a GTA style game set in the early 1900s Lovecraft world mixed with a procedural world builder like Covert Action had. So the overall world would be set but the inside of buildings and tunnels and etc as well as the overall story would change. Then release DLC for each of the Great Old Ones that each came with 6-8 major plot lines. With 8 player coop. No lazy pvp bs. PvP can be included but it's not the focus so as to not give a shit about anti-cheat or stat tracking on a master server.

Then implement a scab system like in tarkov but for cultists. You turn PvP on and a cultist can come play in your game doing things.

A modern online game without subscription, season pass and real money shop. Greedy have ruin this industry.

Battlebit? I have it on Steam, but I haven't had time to get to it so I'm not 100% sure what it's like. I heard it's lack of greed is the main reason it got so popular.

CSGO is also kinda like this but it has the gambling features

Don't Starve but more Animal Crossing. Lot more casual vibes and cozy customization, but the creepy aspects leaning more into survival horror.

So something like Stardew Valley (I haven't played Animal Crossing) in the middle of the Amazon rainforest, Australia or Island where you have to survive the harsh conditions but build up your house, maybe even build a village, where you can then start an economy and make the best of the conditions given? Maybe even with some natural disasters and extreme weather destroying everything if you aren't prepared like Banished. I think this could actually be fun, maybe even add some multiplayer.

I was thinking more like Silent Hill, except I can find any abandoned storefront and turn it into my base. And not just add crafting stuff, but full on furniture and decorations like Raft. Stardew Valley seems very built around the town and the farm IIRC and I want something that could be maybe more randomized like Don't Starve, and then other people could drop in and play like Animal Crossing.

this reminds me of cataclysm dda innawoods challenge. dunno how it is now, haven't played for a good while but looks like you can make camps and assign tasks to fellow survivor npcs.

it's a pretty solid game, beats any survival game any day if you are into turn based roguelikes.

I want to play a sci fi horror game that’s got violence, terror and mysteries, but that doesn’t rely on quick reactions or precise timing to beat. I want the full experience of creeping around somewhere derelict and haunted, full of blood and physical plot devices and all the rest, solving puzzles and exploring, doing all the usual stuff, but without any time pressure whatsoever. I want the enemies to give me time to think. I think that if that was done right, in a clever enough way, it could make for a really strange and scary experience for being more deliberately paced. Maybe it’s a dimensional thing. Maybe the monsters exist in a different kind of time. Maybe they can only react to the player for some reason, or take turns. Or maybe the player can leave or hide or manipulate the way things occur, but always has go back to and solve the situation from some angle. I feel like the right person could come up with something really cool. I’m not that neurologically well suited to the kinds of games I like the most, so I just want somebody to invent me a very slow, scary, ridiculously dense game that’s got resident evil or dead space or soma vibes but relies on different combat mechanics somehow.

So a horror game in the style of SuperHot? Or like, the ethos of the game is you're being hunted or stalked, but it's treated like a puzzle where you can set up stops and traps ahead of time, and the win condition is you set up well enough that you keep it at bay while you escape?

Have you played the System Shock remake. It seems to be exactly what you're asking for. Enemies respawn, but you lower security on a level by destroying cameras and CPU nodes. Once it's zero, there's no more respawning enemies and you're free to explore. It's fairly slow and more tense than horror, with one of the best villains ever made in gaming.

I’ve heard really good things about system shock. I’ll have to give the remake a shot sometime when I’m able.

Maybe Amnesia: The Bunker is something to look into. I've not played it myself yet, but the reviews I saw made it sound like it might meet most of your criteria.

I love beautiful environments and such, so if I could pick anything that wouldn't exists based on something that does exist, I would make a 3D or even VR version of this old Korean 2D sidescrolling game called Maplestory.

Not gonna lie, that's going to be 99.9% nostalgia, but it has a couple of awesome areas that have amazing backgrounds and thoughts behind it. Like typical magical forests, dungeons, cloud cities, but also a lego-gone-interdimensional city where time is weird.

A game where you're in the Star Wars Universe and it's open world and you can walk around and interact with people and if the people on that planet aren't doing it then you can get in your Millennium Falcon or any other SW starship and cruise on over to the next planet.

Basically, No Man's Sky on steroids with a Star Wars skin.

I need a high-fantasy dungeon crawl... in the immersive sim genre.

That's what the Ultima Underworld series was. Underworld Ascendant was supposed to be a modern revival. Sadly, the studio seemed to bite off more than it can chew.

Oh shit. I'm sad we don't have this now.

I've wondered the same thing for a while. Procedural dungeons in fully 3D in a fantasy setting would be great and it's weird that it doesn't exist at least as a modern game.

Wayfinder kinda is like this but I'm not sure if it'll fully scratch that itch in the end.

An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.

True MMORTS with persistent non-instanced map and PVE content.

IMO best example was Ballerium developed by Majorem ( but game doesn't exist anymore ) - on graphical level looked like WC3, on PVE side there were monster encounters and monster pack migrations that you could engage or had to run from

X-Men Turn Based RPG kind of like Suikoden. You have a huge world you wander and recruit members. Your school grows and expands the more people you recruit, and you can build a team using any 6 characters you have recruited.

Pokemon GO hit it uses the real Pokemon battling mechanics in all battles (including wild encounters) instead of the dumbed down system currently in use. Catching and even monetization can remain the same.

A strategy/management sim where you are a Madam running a brothel. Lots of ways to take it-- set it in different places/eras to signify how far under the radar you have to be, change your regime from harsh to compassionate, build out the brothel itself, recruit talent (ethically or unethically), decide if you want to theme the establishment to attract a certain clientele-- lots of interesting things you could do with the setting!

Planetside 2 but fantasy/medieval.

The people behind foxhole (think rune scape/planetside/but early 20th century) are making something to that effect called anvil empires.

Um... Isn't that EverQuest?

Not really. Planetside is an FPS with fluid combat. And it doesn't have MMORPG-style quests or environments. I think another way of saying the idea would be "Chivalry with persistent maps and an overworld tying them together in some way."

Kerbal Space Program crossed over with factorio/satisfactory. Basically building worldwide factories over several planets and moons and travelling between them by using the harvested materials and minerals.

It seems like that's something that they are going for in KSP2, but the concept is vague and the game is quite delayed and the uncertainity is huge. So I am not optimistic that it will ever be close to what I want.

Dyson Sphere Program is basically this. However, space exploration is a lot simpler as the mech character can fly around in space when you have sufficient fuel. It's a very good factory game and personally I like it more than Factorio.

Astroneer has some of that vibe, but it's a simpler and more casual game. Really fun though, worth playing! Your character also needs oxygen to breathe and that makes exploration interesting

I mean, Ubisoft basically has every resource needed for this, but I'd like to see a DLC or gamemode where you can play like in GR:Breakpoint and the mobility of Watch Dogs in The Division. It's absurd not being able to climb certain obstacles, but that's also an engine problem.

I also would like more storytelling in-game, having to listen to audios and ECHOs, while entertaining, it's not enough and can confuse you.

Can we also get more of The Division Survival?

I hope someone corrects me but:

  • A 2d open world fantasy game like zelda
  • With really great action combat like dragons dogma or monster hunter.
  • with multi class and equipment build system like dnd or Diablo.

That's it, just a really good 2d rpg with action combat. I have been furiously chasing this, and anything even kind of influenced by darksouls or that is a roguelute doesnt count.

Maybe Crosscode could fullfill some of your wishes? Though the theme is more on the science fiction side, you can...

  • choose between different skill trees & items
  • traverse the somewhat open world on multiple paths
  • discover hidden quests & locations
  • and experience some of the best combat systems i played in the last year.

Yeah, I have to admit, Crosscode probably comes the closest to what I want. I do have, and play the game, but I always end up dropping off due to a bunch of personal pet peeves I have with it, and also feeling like the combat system is just not on point. But I should really probably reconsider dedicating enough attention to beating it.

One of the biggest barriers for me for crosscode is that it has stuttering on the deck, but it looks like there are some work arounds that prevent that, so I will probably dedicate some time this weekend to getting it setup.

Luckily i havent experienced the stuttering issues (Played on PC), but i hope you can get them fixed!

The things that helped me to stay engaged were on the one hand the world/level design (lots of small riddles everywhere, that sometimes involve backtracking & clever Parcour, but also the gorgeous landscape & detailled environments), on the other hand the story and its cute characters! I think giving each area the time it deserved and not rushing through things also helped (Took me around 75 hours to beat the base game).

Yeah, I definitely haven't given it its due, but mostly due to technical issues on the steamdeck. Switching to the linux native version is working very well though, so I probably will stick with it a bunch.

There are still various ways crosscode doesn't scratch the itch I am trying to get scratched (no character builds, kind of have frustrations with the combat system) but I do want to beat it at this point.

glhf! Would love to know what you think of the whole game after completion.

A zombie building game like 7 Days to Die, but with the emphasis on building and not pogs per second on Twitch to drive sales.

Also No Man's Sky but built from the ground up for PC with HOTAS support and far more varied and better procedural generation.

Give me something like The Matrix Online again. I want missions/quests that are unique. Only one person/team can complete them. Failing is an acceptable outcome and has ramifications for the rest of the story. You would absolutely need writers and asset artists on staff as old things content gets completed. Let the players make content as well a la Eve Online where factions vying for control of territory IS content. This fills in the blanks between the written stuff.

MxO was awesome! I'm still bummed I couldn't be there for the final shutdown event.

Good single player star trek game

Was my first thought too.

Not a shooter or a space RTS, but proper prime directive star trekking. Honestly I don’t even know what you would DO in the game. But I can imagine the UI clearly, so there is that…

Maybe somewhat like to old 90s point and click adventure games, only in 2023?!? I don’t know. I want it though.

I have a vision of a tactical rpg like wasteland or divinity original sin where you fly around, explore planets, fight, maybe get entangled in some politics

ATS/ETS but with cars of all kinds. Basically a road trip simulator with the same eye for detail as ATS.

I really hoped Jalopy would scratch the itch but it was not good enough. Shame.

An open world, create your own character Star Wars game, hands down. That shit would be fucking amazing.

itd be so cool if you could be a jedi or sith but also choose not to and just be a regular farmer or something, or a smuggler

I feel like the MMO Star Wars Galaxies was close to it. Some people didn't fight at all. They just were entertainers, or medics, or just made items to sell. Every thing was uniquely made. Some sellers sold stuff like crazy because their quality was so good, others struggled to make a living off of it. It was so nuanced.

And there were very very very very few jedi. I mean, I think I saw a couple in the entirety of the game after years of playing. There were very specific things each character had to do to even unlock the possibility (and no one knew what their unique unlock was). And they couldn't easily go into cities...bounty hunters would be alerted that there was a sighting.

You could build cities with your guild and your own houses, store all your gear there. Your city could grow and you could have shops in it that people could stop by, or you could build a transport center in your city and people could use it to travel around the planet.

Your faction was based on what you did, not a pre-destined thing you chose in your character creation. Some people stayed neutral, and others went down one path or another.

It was honestly, still to this day, the best game I've ever played.

https://www.youtube.com/watch?v=KSOP-gIJTcU

wow, im almost glad i wasnt old enough to play that when it came out, because it looks like a game that would have taken over my life completely lol. that is insane and ive never even heard of it before

i desperately want a survival horror or walking sim set in the trenches of world war 1 with as close to 100% historical accuracy as possible.

I think Dan Carlin made a VR experience that was just an experience of ww1 trench warfare. He had it set up in a museum and around the VR was a set that was supposed to emulate the feel and smell of a ww1 trench. I think you can the the VR experience at home though, you just wont get the touch.

That sounds fantastic! Do you know the name?

It's called War Remains, and it's basically just a 15 minute VR experience without any real interactive elements. Works really well as a complementary piece to Hardcore History though.

thanks for the link! it's not quite the full experience i was looking for but it's a step in the right direction and something i certainly hadn't heard of before.

Not necessarily a realistic game, but you could check out the horror game 1916. It takes place in german trenches and there are other things in the trenches, namely dinosaurs. A little silly, but it doesnt feel silly when you have a dino chasing you and all you have is a flare.

Amnesia: The Bunker is another good choice.

i've had a friend recommend amnesia: the bunker too, i need to put it on my wishlist.

I have been really searching for an immersive FPS space sim centered on survival and building. Yes, I know space engineers exists and I've pumped many hours into it, but it just doesn't satisfy this specific itch I have. One of the main mechanics I would like is you have to salvage derelicts for parts to cobble together a working ship where you can eventually work your way up to manufacturing new parts to build ships. Think of it almost like Rust + Space engineers + ship breaker in a way. I've wanted this for so long I started learning have development to try and make it come true!

Empyrion: Galactic Survival is not exactly what you wish for, but it's an alternative to Space Engineers. Not as detailed on the building part though, but a bit more Rust-like (imo).

Won't tick all your boxes but have a look at stationeers.

simultaneous two-player jrpg where each of us plays our own character following our own story-line but our story lines intertwine throughout the game. either of us can jump in, play our story, grind, etc, and sometimes we can't progress without the other person. sometimes we have to team up to defeat bosses, etc. but ultimately it's a single world and requires both of us to play to beat the game. once beaten, we can replay as the other character to experience the game anew

Street Legal Racing Redline, but good.

You get to actually modify cars "by hand" swapping out or repairing individual components and the chassis can get bent up by big wrecks, you can buy new or used cars and tear them down and build them up and just cruise the world do street or track racing, demo derby etc. It's all extremely rough but conceptually it's the best thing ever, you really get to "own" a car and experience the highs and lows associated with that.

The closest game with any amount of polish I've played is Test Drive: Eve of Destruction you buy cars at the junkyard and take them to demo derbies, they need to be repaired upgraded etc and they have permanent damage from big hits.

Obviously there is My Summer Car and Mon Bazou both great games but they lack a racing centric gameplay loop and MSC in particular is too hardcore to be a mainstream game.

There was an ooooold, like, older than me, game like that called Street Rod, and I still end up going back to it time to time because there's nothing quite like it.

@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo

Fans of the genre will be aware of the problems and the failures.

Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.

I actually thought about something similar a while back, specifically with a magic system where one player creates puzzles to prevent griefing, sort of like wards or charms in fantasy, and attackers have to solve them to be able to get to the loot and get damaged by the elements if they fail, in a type of Rust PvP setup. It ended up way more difficult when I tried to make a prototype, mostly because you have to allow for a wide range of possibilities while also allowing a wide range of difficulty, but this is something I think would be fun to play, it might just be really hard to implement and balance.

@hzkvskd my personal opinion and intuition is that devs so far just haven't dared to let the players really take the wheel.

E.g. player run police/justice system, truly letting them control politics and lore. Being part of a guild as a protection thing.

I think players would be creative enough but there would have to be some infrastructure from the dev to bootstrap it and nobody has done that yet.

I don't know if you've played Rust or ARK survival, but those systems fall apart pretty easily and leaves a lot of players unable to enjoy the game due to the group systems being exploited in some way or another. In a lot of cases especially because you have to join a guild for protection if you want to progress, and that leads to more realistic situations where players are exploited and end up leaving the game, because they don't want to experience reality in a game, they want to escape it. It takes away form the PvP experience by turning it more into a clan fighting game like Last Oasis which was also a mess due to the clans basically destroying all the smaller players before they can actually progress, because groups were extremely overpowered. Last Oasis is basically dead at this point and they did have player based protection system, and it was abused. Therefore a system to equalize the playing field would be cool, and in a fantasy game something like a single player or a small group being more powerful than an entire clan would actually make sense.

@hzkvskd yes, I agree.

I haven't played them but those are the games I'm referring to that didn't get it right from what I've heard.

I want big player run cities and factions that can maintain the peace. Or at least a realistic chance to do it.

Where the chance of being attacked in the street theoretically exists but there are guards/police and a justice system the make it the exception.

From what I've experienced, having players protect other players is not going to work, most people are just going to find ways around it like in real life or actually make things worse for the people they're protecting, there is no real integrity if you have enough people and corruption is always present. Your best bet is having save zones enforced by the game mechanics, but what I'm suggesting is giving players a way to protect themselves against people abusing systems without relying on other players, because trust in other people is not something you can rely on to keep things fair in a game, while theoretically allowing player owned cities, while keeping them in line with basic expectations.

Emergent altruism is not something you should expect in a game that rewards being a dick. EVE had it right with safe zones and backbiting outside of them.

My friend and i dreamed up a Zoids mmo, whered youd create a pilot and could fully customize a zoid. Itd have a huge open world with places to explore and fringe pvp areas where good loot was. It would have arenas where pro matches would be held from mlg players or whatever and youd be able to watch the streams live either at the stadiums or through streams on in game tv's. Winners would get real cash prizes.

A true investigative horror experience that requires actual deduction. Phasmophobia is kind of close, but I'm talking about real investigative work with a multitude of threats all around the world. Xcom, mixed with SCP and Phasmophobia.

A modern game that lets you play split-screen, LAN, and over the internet. I'm sure they exist, but they're so, so rare, and I'm pissed off about it.

Mario Kart 8 is absolutely bomb on all three. Just be aware the framerate goes from 60 to 30 when you have more than 2 people on the same console.

There should be enough racing games with those options that I don't have to settle for Mario Kart, lol.

Dunno why you'd call it settling, Mario Kart really is one of the best multiplayer games out there.

There are plenty of other racers that have those options but few execute on the level of MK8

I'd call it settling because I'm not really a fan of Mario Kart. Very few other racing games have local multiplayer of any kind, and most of the ones that do and speak to me are 20+ years old. At least I have Trail Out, but I'd really appreciate more options. That game Aero GPX might finally be the F-Zero replacement I've been waiting for.

I agree with you. It's been a while since I played a Mario Kart though. I got turned off by the "wiggle while drifting to get a boost" mechanic in Mario Kart DS (which I know is a fairly old game at this point). Even when I got good at it, it still felt really tedious to do all the time. But idk, maybe newer versions have a different mechanic now?

Heh, that mechanic was the closest I ever got to enjoying a Mario Kart, and it seems like even that was ripped off of Crash Team Racing. That mechanic is still there, as far as I know, but so are blue shells and such.

Oh damn, have they dried up that badly? :/

Yeah, outside of Mario Kart, the market is basically simulators like Forza and Gran Turismo, or one step down like Forza Horizon, Gran Turismo Sport, and Need For Speed. There aren't any Burnouts, F-Zeroes, Star Wars: Episode One Racers, or anything like that made to appeal to folks like me anymore, and they rarely ever have local multiplayer, which is probably my most important feature in a racing game.

I want Stellaris or something similar but in VR. I want to spin the galaxy around and resize it to zoom in and out with my hands and pluck cruisers and point them to the right place, I want big tactile sliders and stuff for controls, spaaaaaace

A real time RTS with proper command and control and fog of war. So like, you don’t have perfect information on where your units are, let alone enemy units, where you have to contact the units on the ground and request that kind of information, and also manage to communications system you’re using to maintain contact.

Radio commander does something a lot like this but I’d like something a bit more in depth and comprehensive.

I like the idea of playing out the Byzantine generals problem in multiplayer or I guess with just another AI general too. Does Radio Commander have that element at all?

Radio Commander has instantaneous communication with the units, it being over radio, and you’re only really interacting with your own units, sometimes you’ll operate near allied units in a mission and have to make sure your units properly identify contacts before engaging.

But the core mechanics are that you’re sending out requests for information to units and orders to move and engage, but you cannot see where they are on the map, you can put markers down on the map, but like that’s just you best guess of their postion based on what coordinates they gave you. The coms basically always work perfectly, although there are options that will make it so units can get lost or make mistakes in their reports back to you.

A zomie hord tower defense game that lets you choose google maps as playground.

Imagine defending your hometown, or downtown Munich, Hamburg, London or Paris.

Are there any games that use street view? A racing game would be amazing.

A VN/RPG that has romance and doesn't make it an after thought. Like in most persona games or fire emblem games or even like mass effect. When romance is a thing, once you hit that we're a couple button that's pretty much it.

But then VNs represent the opposite end of the spectrum where you make the decision to pursue someone and that's it, the entire narrative shifts to completely focus on that. I want a middle ground, where there is one structured narrative that asks the question "How might chasing down the big bad change if this person versus this person was the person most important to the main character"

Like for example of you wanted to woo the nerdy tech wizard, following his or her story might involve tracking down parts and materials to improve tech and brace against the coming of the bbeg. On the other hand of you want to romance the overeager hothead it might involve trying to take the fight to the bad guys while saving puppies and children along the way. Completely different paths with the same end goal of defeating the bbeg.

Here is my idea massive multiplayer ; from the top you have civilization game feeding strategic objective to a command and conquer player who's feeding tactical objectives to battlefield players. You could branch out to integrated logistic games with the same kinds of levels. From factories to train tycoon to truck simulator.

I want a VR game that is like the games from sword art online

I want Master of Magic but modern. I want all the same style of gameplay (squares, not hexes) with similar art style (not grimdark browns) but uprez to modern resolutions (still pixel, but tiiiiny ones). I don't think turn based strategy with tactical combat is popular enough right now to justify it.

I want World of Warcraft but it's an actual role playing game. It's not. It's got roller coaster dungeons and the main characters are putting on a stage play, not actually there. They hide main characters when they're not needed or inconvenient. There are so many Plot-By-Stupid writing mistakes. I don't know if it's possible to create a world that actually seems plausible (not realistic, but plausible). I want to love the story of Warcraft again, but it's been years.

I want a game that doesn't get corrupted by rich executives trying to squeeze every last dime out of people, but has the fidelity that large resources allow. I hate microtransactions, even if I don't use them. I play games to get out of the world and its disparity of incomes and being poor. People running around with things I'll never buy just reminds me that rich people are there.

A new modern take on Sim Life. More genes, neural networks, etc. I loved that game as a kid.

Suikoden 2 gacha with branching storylines for each single character

I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.

Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.

Isn't this just World of Warcraft? It's practically a co-op ARPG at this point.

I don't think so, the ARPG I have in mind wouldn't be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.

No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.

I want several parts of several games merged together. I want DF's level of complexity, set in space, with parts of Elite Dangerous and Star Citizen, and a more comprehensive system of adjusting power to systems. Like I want to be in a big battle and if I get damaged on the right side, I have to actually route power through undamaged systems in a more complex way than just "weapons, shields, engines" with no regard to the power conduits in your ship that may or may not exist after a big hole's been blasted in ya.

I want to capture the essence of the random shit the crew says in a fight in Star Trek, without it just being a simple flip of a switch. I want "fake science" that I can perform... Like sending various forms of energy through the deflector dish to do stuff. I can't even really describe it because it's one of those things that really isn't even possible with a modern video game. It would require dynamics that I don't think you can code with traditional systems; it would need quantum computing or some kind of AI to create new elements of the game on the fly.

I remember that when Star Trek Online was first announced, it was VERY different than what it is now... and it actually more closely resembled what you were describing. Each character would be free to do some of their own hero stuff in the galaxy but also be on 'hub ships' where you were a smaller part of a much larger whole, participating in shipboard stuff. Then it changed hands or somesuch, and the new leadership said, "Nobody just wants to be some random person on a starship! Everyone wants to be the captain!"

To which I said, "No, actually... ._. I think I would enjoy just vibing on a supercool space ship with my Fully Automated Luxury Gay Space Communism lifestyle." So it would be interesting to see someone try to do STO as it was originally intended.

I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.

You've probably already heard about it, but take a look into Bomb Rush Cyberfunk. It's coming out in about a month and looks amazing.

Ikr! I'm surprised it took so long for an indie project to fill the gap. If it's even half as good as jsrf, I'll be satisfied.

An FPS where your NPC allies/companions don't routinely run in front of you while you're shooting

An RPG hat doesn't have unique items buried in a radiant/procedurally generated quest line

I want a new ski resort simulator game that also has the summer season.

No one has done a bug free version of the ski side in probably 2 decades at this point...

Steep exists, but to be honest it's boring as hell after 30 minutes

That's a skiing game not a tycoon game though right?

Yeah, I thought that was what you were asking

I always wait for a game where you manage a remote Starbase and the main part is to put together Spaceships out of parts made by yourself or salvaged from fights. So you repair and build them out of a limited amount of parts and assign them to your pilots, give them patrols or mining missions etc.

While it doesn't have "parts salvaged from fights", would recommend checking out Avorion.

  • Fun ship creator ( can make as simple or as complex ship design as you want, for some extreme examples check out Steam Workshop )
  • Manage fleet of custom made ships
  • Ship design affects handling, combat performance
  • Send ships to missions
  • Fight along side your ships, control other ships with RTS-like control options
  • Has optional multiplayer

If Crusader Kings is ever combined with Mount & Blade, I'll never see daylight again.

  • Starcraft reboot with Brood War era story and units, and Company of Heroes 1 macro and pacing
  • Isometric ARPG with modern graphics, a well-integrated story, no gearcheck bosses, and high SSF droprates
  • Online/offline CCG with MTG-level mechanical depth and art style but no F2P business tactics
  • Star Wars lightsaber combat with deep fighting mechanics and modern graphics
  • Star Wars space combat with coordinated squad-based dogfighting

Ever since the pandemic, I wanted a multiplayer skateboarding game where the social aspects of it are just as important as the mechanics so you can hang out with your friends and skate in a way that feels authentic to doing it in real life. Instead of having a plain multiplayer lobby, you could have an apartment you could decorate that you guys could hang out in before you pick the map. You'd be able to sit on your skateboard or chairs and benches to get out of the way-or also to be an obstacle if you wanted. It would also be pretty cool to edit a map in real-time by having some items be movable by the players, like kickers. The maps would vary between skateparks, street skate spots, and DIY spots that have been modified to be more skateable. There could be a couple NPCs you could skate with if you don't have any friends online, but they would be more predictable in how they behave. There could also be NPCs that are purely obstacles, as well.

A “legacy” game, where your contributions to the game continue even if you’re logged off, meted with an mmorpg

It could be anything, but my idea is something like cities:skylines. Interconnected cities or areas each with a mayor or admins that direct the goals of the area..

Then the 2nd aspect of the game is more like GTA, where people interact with the areas.

The areas could be like San Andreas, but then you could walk to the edge and it becomes more like a village from Warcraft. Or maybe an area is filled with ghosts and most of the goals in the area are delivering packages. Or maybe there’s an area like Sanctum 2, fallout, or any other idea. It would be up to the admins/mayors to figure out how to design it.

The game would fill in gaps in city creation for random encounters, etc. the in-game players actions would have some effect on the area itself.

I would expect the game to support itself through a combination of ads and subs. Companies could pay to have more control over what advertising exists in their area.

have a sims game that simulates more than just sims needs, but whole economies

Isn't that SimCity?

Yes similar, but not entirely. SimCity is more macro-economics, I was thinking more about micro-economics, like the demand and supply within the city, similar to Factorio where one factory needs resources from another to work, but in this case prices would fluctuate depending on the supply and demand of certain resources within the city, then you could use these differences to make money for your sims, or create a business to fill an unsaturated market, for example producing sweaters in the winter to fill the clothing demand while having to repay a loan you took to begin the business without going bankrupt. This has always been what I wished I could do in the sims, Sims 3 came close with shop ownership, but it didn't really simulate the accompanying economies.

A game like Hunt Showdown, an extraction based game set in 1895 Louisiana, fighting other hunters on the same map to get to the bounty (a boss that everyone goes after) and extract.

Imagine that game, but set in something like in the Star Wars world, With lightsabers and blasters in dagobah or tattoine, going after a boss like Darth Maul or Yoda, while every other bounty hunter is going for the same target.

Welp, I tried to find the video for like an hour with no luck. But I think it was made by the Rocket Jump guys at some point. It was a live action video of a video game like fps where there are two teams. One person spawns on each team and goes on to the map, trade gun fire until one dies then time resets and another person spawns on each side, BUT the other player still does what they did last round, runs out and trades gun fire. But the newly spawned guy kills the enemy that shot tge first spawn guy before that happens. Breaking the first spawn guy out of his preset loop, and they are now coordinating.

Very cool concept. If anyone knows the video please help me find it. Told a friend about it yesterday. Must have been filmed at least 8 years ago now.

I have sad news for you, my friend. A very good game exactly like this existed, until it shut down just a few weeks ago.

Lemnis Gate: https://store.steampowered.com/app/950180/Lemnis_Gate/

I have a real knack for finding amazing games that will die soon or just died. I'll add this to the pile of hellgate London, runescape chronicles, and that 3v3 moba that you could play on any web browser.

Thanks for the link though!

A hybrid of dagger fall and Minecraft. Open procedural generated world rpg with npcs that give quests but a semi hand designed main quest. Crafting with loot found in dungeons to either kit out my character or sell for profit. Sell me a plot of land in town I can build on or a house I can modify. With real rpg mechanics

A multiplayer Dragon's Dogma game. I.E., a coop western-style third-person action RPG with a focus on exploration and interesting combat mechanics.

Outward came close but it's a bit too hardcore and focuses a bit more on survival mechanics.

I miss microvolts before surge, wish there was anything like that nowadays. I only played melee.

Games that lets you explore beautiful and fictional worlds in VR. Kinda like Minecraft but not with voxels, not a survival game but have some sort of game loop to keep you going. Or a puzzle game like Myst but with bigger and explorable maps, perhaps a “home” to decorate with trophies you found in other worlds (ACNH style?) I just want a chill game in VR…

Closest thing I can think of is No Man's Sky VR? But I get the feeling that might not be quite what you're looking for.

This might not be what you're looking for, but Real VR Fishing is a really nice looking game and really relaxing. I have made some open lobbies and some of the chillest people join and we just talk until one of us has to log off

There is also a web browser in the game and I just watch youtube or listen to music while playing. It is really fun and relaxing after a long day