DaSaw

@DaSaw@midwest.social
0 Post – 50 Comments
Joined 1 years ago

The industry can't learn this lesson from their customers, because they didn't get the bad idea from their market. It's a society-wide trend, a symptom of a whole economy under the control of a narrow coproate elite that knows little to nothing about the industries they control or the products they produce. They contribute nothing to the productive process. They only work to streamline the parasitism that infests our society.

I have experienced this on the production end, as well. I used to work in pest control. For a brief period of my career, I was lucky enough to work for a midsized regional company, grown from a small family business, that was focused on solving actual customer problems. We did tons of one shot work. We did do quarterly and bimonthly service, but there was no particular pressure to subscribe, or to cajole customers who wanted to cancel service (because we'd successfully dealt with the problem) into continuing service.

Then the elderly couple that owned the company sold us to a global megaconglomerate (one of the "Big Three"). Over the course of a year, our focus changed. "Recurring revenue" was now the watchword, which is a tough fit in an inherently seasonal industry. And the reason they do this, in pest control, in game development, in every industry that can potentially produce any kind of surplus wealth, is because the owners ("investors") neither know nor care about any of the details of the industries they control. All they want is regular and ever-increasing revenues, in exchange for nothing at all. You can't even say it's in exchange for access to their savings, because though there is a little actual savings in the system, that's chump change compared to the ever growing wealthy elite that controls our society and devours our productivity.

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You don't need the biggest map ever to make a good game. You do, however, need the biggest map ever to make a good Elder Scrolls game. People referring to BG3 don't really understand the essence of the Elder Scrolls, a vision the series has pursued all the way back to Arena.

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All they have to do is, instead of calling it a "law", call it "militia regulation" instead. "Militia" is the entire arms bearing populace; if you own a gun, you are, by definition, part of the Militia. And the 2nd amendment doesn't merely say "everyone has a gun"; it does so in context of maintaining a "well regulated militia". All the right to "keep and bear arms" does is prevent them from requiring we store our arms in a central armory (which was one of the controversies over the matter in England when the right was in development).

I would say we also have a right to own a car. That doesn't prevent them from requiring we maintain the capacity to bear responsibility if we should accidentally exercise that right improperly.

looks down.

Oh.

Oh my.

Maybe try reading the article.

Mario games are all right, except for all the platform jumping.

I agree with everything he said. But I've also been saying things like that for thirty years. I remember when Morrowind came out complaining about companies using extra processing for shitty 3D graphics instead of sticking with high quality 2d that works perfectly fine and putting that extra processing power to work on better AI or something.

I think the problem is that better graphics is the one thing they can do that will please a mass audience. Sure, there are plenty of other things they could be doing, but I would bet that each of them has a niche appeal that will have fewer fans to spread the cost among. Thus producers of "AAA" titles pretty much by definition have to pursue that mass audience. The question is when they reach that point of diminishing returns and be becomes more profitable to produce lower cost niche titles for smaller audience. And we also have to factor in that part of that "profit" of pleasing that assumption our society has that anything with niche appeal is necessarily "lower" in status than mass appeal stuff.

I think we are approaching that point, if we haven't already reached it. Indie stuff is becoming more and more popular, and more prevalent. It's just hard to tell because indie stuff tends to target a smaller but more passionate audience. For example, while I am looking forward to trying Starfield out, I may be too busy playing yet more Stardew Valley to buy it right away, and end up grabbing it in a sale. (I haven't even really checked if it'll run on my current gaming laptop.)

I take it you're okay?

I imagine some are genuinely mad about the nudity, I imagine. Remember "video games are for children" and "if a child sees a nipple (let alone a penis!) the apocalypse will begin". Just because gamers are gamers doesn't mean they're not still part of the larger culture.

It all reminds me of the controversy among older TES fans over the lack of nudity in TES3: Morrowind. There was a lot of European vs. American in those threads (and we had a genuinely cross-pond fandom back in those days). Arena and Daggerfall had nudity, and a few of our European posters expressed indignation over the change.

How can you be under leveled? Isn't Alduin level scaled?

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Nintendo does the Nintendo Thing very well, and their fans love them for it. There is a particular niche or the gaming market that is theirs, and theirs alone. If they start trying to please everybody, they may end up pleasing nobody.

Then again, I'm a PC gamer, so it may be I have no idea what I'm talking about.

I don't know much about specs. I just find it fascinating that people are actually defending Bethesda in this post. Where's the standard anti-Bethesda fandumb pile on?

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You can't determine the meaning of a word or phrase just by interpreting its linguistic roots. Yes, Dark Souls is Japanese, and a Role Playing Game (I guess; I haven't played it), but the term "JRPG" doesn't merely mean "Japanese Role Playing Game". It refers to a particular style of game that, until quite recently, was exclusively made in Japan. This is what puts the "J" in "JRPG", but the term wasn't invented to split Japanese RPGs off from other RPGs just because they were Japanese (as the linked article suggests). There's really no reason to do that. If that's all it was, we'd just say "RPG". It was invented to describe a particular aesthetic that was very distinct relative to other CRPGs.

I can see the logic behind redefining the Legend of Zelda as a JRPG. That said, it would have been an invalid classification at the time, as there was a world of difference between something like Dragon Quest and something like The Legend of Zelda, and the entire point to the acronym "RPG" was to distinguish the two. Weirdly, we called LoZ an "adventure game", though there is no relationship between the term "adventure game" on the console scene, which described what we would now call an "Action RPG", and "adventure game" on the PC, which described what we would now call by names like "Object Hunt" and "Visual Novel". Words are weird, and their meanings can't be deduced simply by breaking apart their linguistic roots.

Crypt of the Necrodancer: Roguelike to the beat! Dance pad compatible.

Awesome. Now if someone asks if I've played BG3, I can sardonically reply, "Isn't that the game with the bear sex in it?

You can't even show genetalia in porn in Japan.

A more accurate term would be X Shooter, or even Shooter eXtreme (since that's totally how stuff was advertised to my generation). A boomer wouldn't even be able to play the game.

I see a different future. The tendency of wealth to be drawn upwards as position comes to replace labor as the primary means of gaining wealth ultimately puts a cap on progress. It's a soft cap, meaning it might happen sooner or happen later, but it will happen sooner or later. Eventually, the imbalance reaches a tipping point, where the slightest jolt to the system sends the entire thing crashing down. Maybe people get pissed enough that general rebellion breaks out. Maybe the population becomes sufficiently stressed and undernourished and, therefore, immunocompromised that a global pandemic goes well beyond COVID into Bubonic Plague territory. Maybe peoples faith in the system becomes so thoroughly damaged that law breaks down generally, forcing those ultra rich to devote so many resources to security the people providing the security become the new elite. Allowing "position" (in Classical Economic parlance, "Land") to be in itself a source of private revenue sows the seeds of destruction for a progressing society.

Of course, once enough people die and enough capital is destroyed, society starts over again, going once again through an age where labor is in the drivers seat, until population and capital base recovers.

Their games have always been as wide as an ocean and shallow as a puddle. That's what we like about them. Get out of my giant splashy pool!

Because fandom is basically a bunch of entitled brats with nothing better to do.

People talk about it all the time. Longtime fans just don't care. I've been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I'm aware of. You think Skyrim was buggy on release? It's got nothing on Daggerfall, but I loved it anyway.

Mods make the game better, give them a longevity they wouldn't otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.

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In Street Fighter at least, there's at least as much male skin shown as female... more, really, due to the fact that males are allowed to go bare chested. From Ryu's chest bush popping out of his gi, to Balrog wearing nothing but a pair of shorts, there's no shortage of male skin in those games.

Sounds like a summer blockbuster to me. :p

Assuming visual novels count as "games", probably one of the best soundtracks I've ever run across is the one for Everlasting Summer. Both Silent Owl (Sergey Eybog) and Between August and December did amazing work on it.

Neither will John Mulaney or Ben Brainard.

Back in 2014, "he" was still considered by many to double up as a gender neutral singular pronoun (which was the standard in English for at least a century). The rehabilitation of "they" as a gender neutral singular is very, very recent. I had to be actively taught not to use it that way back in the late '80s.

This, of course, was the proscriptivist position. Kids who "don't know any better" have always used a gender neutral singular "they" until their teachers told them not to.

Back in the day, Maxis had an entire brand of "Sim" games that were exactly this. Sim Farm, Sim Earth, Sim Ant, and, most notably, Sim City. I have no idea how many titles there were, but there were a lot of them.

Then EA ate them.

All companies do bad things. The only question is whether or not you know about them. I personally am of the opinion that not buying particular products is only useful as part of a coordinated boycott. Otherwise, it's just empty virtue signalling.

Perhaps we should have some sort of a gamers consumer organization that coordinates boycotts over specific issues. I would be willing to participate. And it's not like you can't allow the company's reputation figure in to your decision to buy. But no form of absolute morality, divorced from reality, is either helpful, or even particularly healthy.

And yet you keep buying them?

Goddamn, stop doing that and get out of our fandom!

"Whatever reason" being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.

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Murderous at each other, not the player.

Would you recommend NMS to someone who:

  1. Really wants to play Starfield but probably won't have the necessary hardware for at least a year.

  2. Is an old Bethsoft fan, having played, and thoroughly enjoyed, every TES game from Daggerfall to Online, excepting only Battlespire and the phone games.

  3. Has been jonesing for some space sandbox for probably a decade at least.

I've probably seen it here more than on Reddit, but that's because I spend more time in the general gaming community here, while on Reddit I was in the fan community specifically... particularly teslore, where "Duh, TES lore is stupid and random" doesn't get much traction.

Agreed. I never even really played that game. I was a Genesis man back in the 16 bit days, and I've found I can't really play those old JRPGs without the nostalgia factor (and even that's lost its luster). But even with me not having played it, Chrono Trigger still has one of the best soundtracks ever.

I have played Eve. I log in every few months or so to do a little exploration.

Detective mode?

Nope.

Sid Meier's Alpha Centauri.

It was just this perfect storm of a game from a bygone era in game design. It iterated on Civilization 2 in a way that wouldn't be replicated until Civilization 4, what with the social engineering screen. It had a bunch of user customization options for units that, yes, the AI didn't know how to do, but I'm of the opinion it's better to focus on the user experience than to try to make a game that is "fair" for AI players.

The factions perfectly encapsulated the political divisions of the era, with each faction having its own ideas about what went wrong back on Earth, and therefore what the path forward was necessary to avoid those problems on Chiron. Each faction would have an opinion of the other factions based on a number of different things, including their social engineering choices (form of government, economic model, publicly promoted values, future society model), with each faction having a gameplay restriction that prevented them from adopting the model favored by their philosophical opposite.

And then there was the tech tree. If there is a more beautiful way to build high quality speculative fiction right into the gameplay, I've never seen it. It wasn't just "red lasers to blue lasers" as so many Sci-Fi 4x games do. Every entry in the tree was proper science fiction, with a description and a quote, with some of the quotes being from actual historical figures ("God does not play dice." - Albert Einstein) and some being from fictional characters invented for the game ("Einstein would turn over in his grave. Not only does God play dice, the dice are loaded." - Chairman Sheng-ji Yang).

This was a special era in art generally, that gave us such masterpieces as Sid Meier's Alpha Centauri, The Elder Scrolls 3: Morrowind, and Star Trek: Deep Space Nine. It was an era where media models were changing and the artists were running out ahead of their coproate masters, operating at a nexus of increasing resources and increasing oversight.

I feel like Morrowind was a "perfect storm" situation that can never happen again. A new version would be... less than good, I feel.

Now Daggerfall, on the other hand. There were many good things about it, but in sum, it was kind of a mess. I would love to see it reimagined with updated gameplay and a tightened up map. I would shrink it down to a Skyrim-like scale, but include a whole second underground map consisting of a massively overcomplicated labyrinth of tunnels and shafts connecting together a bunch of extraneous architecture representing fragments left over from thousands of years and multiple timelines of history. It wouldn't be designed to be navigable. The main quest wouldn't touch on it. It would just be there for maze-fiends like myself to get lost in.

Most games aren't simulations. The difference between a simulation and a game that isn't a simulation is that... the game is usually way more fun, and a simulation is usually very difficult to play. Take racing games. Cars handle way differently in racing games than in real life, which someone will find out if they try to drive a race car simulator and find themselves quickly spinning out. (Hopefully they learn it on a simulator. I've seen people learn it in real cars; it is an expensive lesson.)

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