bmaxv

@bmaxv@noc.social
0 Post – 22 Comments
Joined 1 years ago

I can code, try to make games and cool stuff.

I know python, some C, and use

https://www.panda3d.org/

@esaru

"One option to avoid this is to self-host, but then you’ll be identifiable via your domain and have to maintain a server."

Makes it a non issue.

It's free as in freedom not as in free beer and that's that.

Jitsi doesn't have to offer free service and they particularly don't have to provide anonymity.

The same is true for the fediverse, since the admins have info that could help identify users. That has it's uses too.

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@On @interolivary the point she was making was that her job is harder because some people are actively dishonest and that creates distrust towards her entire profession, not just the individuals.

Big focus on the how it happened for this case of string theory.

@interolivary she's cool.

@emeraldheart I'm not frustrated, because it's not a dilemma to me.

Blizzard's glory days are long gone, WOTC does whatever, I had my fun, and J.K. Rowling is a more complex topic. But assuming she's "bad" I'm fine with that too.

The games industry is only bleak if you omit the #indiedev scene. there are *so many* cool, new games.

E.g. In the last 12 months I have had a blast with Against the Storm, Phantom Brigade and Mechabellum.

@Pantoffel supreme commander is my all time favorite and "beyond all reason" is a free game, developed by the community that shares some elements.

@RandoCalrandian @vitonsky

Languages are just tools, so let's take the shortcut to the xkcd about editors 😁

@Ultimatenab

A single server MMO like eve online, but with real stakes.

In eve, when you die, you keep your character, most of your assets are safe, either by meta gaming or game mechanics.

You can't *really* harm/steal from characters.

Which reduces the need to work together and defend your character and your assets. Risk aversion and occasional replacement is a valid strategy.

There is more stuff wrong with eve... but the biggest problem is the stakes.

#MMO

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@peter @argentcorvid algorithms aren't evil, the important part was always control over how it works.

The fediverse is in an excellent position to first recreate the problem of having too much and then someone will take one for the team and develop some easy to configure filter that weights things properly.

Give it 6 months...

@alyaza

More HiFi Rush, let's goooooo

#gamedev #gaming

@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo

Fans of the genre will be aware of the problems and the failures.

Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.

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@TheRtRevKaiser

thank you for your mod work!

@MangoKangaroo

Crypt of the Necrodancer

The characters are difficulty levels, some with additional rules.

It's a rythm rpg, lore character #1 can miss beats, collect stuff, etc.

Lore character #3 can't miss a beat or miss and can't upgrade health, so you always die in one hit.

When I beat the 4 chapters with that character I was done :D

@potterman28wxcv @Blake

Imo theoretical #RTS development just stopped after StarCraft and total annihilation.

Sup com is my favorite but nobody really tried to reimagine what "RTS" should mean.

Not like COD -> Doom(2016) did for fps.

So both perspectives are valid and deal with unsolved problems that are unfortunately just hard and not profitable to solve.

@MJBrune I think I really like timed challenges even if I'm not very good at them.

Like block -> parry

Also with tolerance areas where you can hit a "passing" "good" or "perfect" score.

@ajsadauskas @pluralistic @technology

What, you don't have a personal archive of your youtube favorites?

Better start the backup now?

https://github.com/ytdl-org/youtube-dl

@Hamartiogonic @SenatorBumCuckets

Interesting, I'm actually thinking that the character limit forces the user to put certain thoughts and pieces into paragraphs.

It becomes easier to interact with, e.g. disagreeing with opinions expressed in *one* easily linked to piece of the whole, as having to "disagree with *some unspecified* parts of a monolithic text".

But I do understand that people don't like to be... Aggressively encouraged to be brief.

@agelord

As in, where things are, why they are there and how it works as a holistic thing, isn't being talked about.

Redesigns are graphic or graphic subsystems.

But nobody touches aspects of which settings make sense to put where, taking the education level of the user into account.

And there is no at least semi centralized group that organize that some setups actually work and are well explained. E.g. Sound, If you run into an issue there, good luck finding a support contact or manual.

@acastcandream @Murvel

Trust me, I get it and I agree, #capitalism sucks. Mostly.

But that's not how it works.

You can't just take an arbitrary event and claim it came to be despite the circumstances, not because of them.

Like, that's not how causality works.

Besides, It's a way stronger argument to point at the overwhelming amount of bad games and bad features and say those got produced under capitalism and that's why it's bad full stop.

@Lunar Zero.

Against the Storm is amazing.

Phantom Brigade fulfilled my high expectations.

Mechabellum was a cool take on auto battling

Nebulous Fleet Command is cool, but not finished and maybe just not my cup of tea, but definitely very much knows what it wants to be and is very good at that.

And the rest are well known good games not released this year.

@hzkvskd yes, I agree.

I haven't played them but those are the games I'm referring to that didn't get it right from what I've heard.

I want big player run cities and factions that can maintain the peace. Or at least a realistic chance to do it.

Where the chance of being attacked in the street theoretically exists but there are guards/police and a justice system the make it the exception.

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@hzkvskd my personal opinion and intuition is that devs so far just haven't dared to let the players really take the wheel.

E.g. player run police/justice system, truly letting them control politics and lore. Being part of a guild as a protection thing.

I think players would be creative enough but there would have to be some infrastructure from the dev to bootstrap it and nobody has done that yet.

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@agelord

My main problem is that I have "legacy" games that don't work on Linux as well as Linux ports and native Linux builds being worse than their Linux counterpart.

#limuxgaming has come a long way and I'm curious and excited to see where it goes, but ease of use simply doesn't have parity. I want one click installs with identical performance.

The bigger issue with the #linuxdesktop in general is that no distro actually thinks about it as a product. 1/2