Why do developers keep adding virtual cursors to console games?

Archmage Azor@lemmy.world to Games@lemmy.world – 111 points –

It just feels lazy to me, like the developer couldn't be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.

35

You are viewing a single comment

Both things happen. It depends on what the game was originally designed for.

I don’t think Hogwarts Legacy was designed for PC primarily and it’s full of cursor control on console.

But it also limits me to 4 spells at any given time even on PC, instead of giving me a bigger hotbar. So I guess devs just make middle-of-the-road interfaces that don't please anyone these days.

The only game I can think of is Minecraft.

No Man's Sky's UI is almost entirely through cursors, drag and drop etc.

Even choosing between a couple dialog options used to require moving a pointer over buttons but they finally fixed that at some point. Now with a controller you can just select the answers right away.