Starfield Direct - Gameplay Deep Dive

mykal.codes@lemmy.ca to Gaming@beehaw.org – 16 points –
Starfield Direct – Gameplay Deep Dive
youtube.com

"Join Game Director Todd Howard and the Starfield development team as they dive deep into the first new universe from Bethesda Game Studios in over 25 years."

What do you all think? I'm actually pretty impressed by the gameplay they showed off. Definitely going to wait for reviews but I'm hoping they pull it off. Would love for someone to finally deliver a good sci-fi game of this scale.

4

prediction:

  • main plot locations are more handcrafted plus quests/factions
  • the rest of non-plot locations are just fillers to do gathering and fight procedural generated mobs settlements.
  • I don't think it's a big galaxy anyway, but probably a couple hundred systems with about 50~70 populated by the developers. So more like "local region".

did a bit google and I am right on the last bit already. source

There are over 100 Starfield star systems to find and explore, grouped by level that create difficulty tiers depending on where you go at your current level.

edit: oh, and judging from the video shown, their star system's planets will remain pretty close together just for better visuals. Space is incredibly huge and if they even put planets like what we have the night sky would be pretty boring. They can't afford to do proper nbodies simulation so most of plantes/moons etc are just orbiting on specific pace/path that are not realistic or physically correct.(judging from how they put planet together, the gas giant vs rocky planet sizes are pretty off as well.)

the rest of non-plot locations are just fillers to do gathering and fight procedural generated mobs settlements

It might not be a bad thing for a Beth game, after all, all that space is free real estate for modders, and it will lead to less conflicts since big mods can just take over a bunch of planets no one else really uses, and everyone can take over different ones. Or even add new ones I guess.

Yeah, if it's in terms of modding then that's pretty good. But it would take some time as it's a new engine right?

Very ambitious, looks great.

I'm disappointed they don't have the capability to work on ES, Fallout, and this in parallel. You'd think that they sold enough Skyrim units to do that but seem to feel like they can't do all those things at once.