[herbstluftwm] kohi keki, on the go

Dr. Wesker@lemmy.sdf.org to Unixporn@lemmy.ml – 76 points –

I'm staying with a friend for the weekend, but I mustn't stop progress on my text-based game engine.

  • distro: MX
  • wm: herbstluft
  • terminal: kitty
  • bar: polybar
  • editor: vscode
  • oats: github
  • game engine: github
3

Is the dikuMUD engine not sufficient? Why build your own?

A couple of reasons, really.

  1. I needed an interesting project to experiment with architecture and paradigms.
  2. A strong personal portfolio is great leverage when negotiating professional pay.
  3. I've seen the diku source, and all due respect to the godparents, but it's not a codebase I want to work in. I also want to create a new engine that makes it easier to create extensions that tap into more modern technological advances, like story telling AI.