Deus Ex Randomizer v2.5.5 WaltonWare Entrance Rando mode, "Zero Changes" mode easy installer, and more! Also we're finally on ModDB!

Die4Ever@programming.dev to Gaming@beehaw.org – 26 points –
Release v2.5.5 WaltonWare Entrance Rando mode and more ยท Die4Ever/deus-ex-randomizer
github.com

We're also on ModDB now https://www.moddb.com/mods/deus-ex-randomizer

Our GitHub will still be our main home, however it seems that ModDB is taking votes for Mod of the Year :)

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

WaltonWare and Bingo improvements and fixes

  • New WaltonWare Entrance Rando mode! This combines the two game modes into one, for extra craziness.
  • Fixed BingoViewer sometimes failing to read the file
  • Scopes can now do "watch x" bingo goals without needing binoculars
  • Fem JC can now always pay for companionship
  • Sub base Jock immediately available in WaltonWare, this way you can immediately go to Silo if you have bingo goals there. This also helps if you're playing the new WaltonWare Entrance Rando mode. We felt like this was one of the toughest missions in WaltonWare so this should help balance them more.
  • New Game+ will now only allow you to carry over 5 of the same type of item (not counting stacked items). This mostly affects armor and camo hoarding, especially by MQDuck
  • Made skills more attainable after many loops, and reduced how many augs you get each loop
  • Flaming barrels are now moveable.
  • Kills and knockouts of characters are now distinguished (so knocking someone out won't count as a kill for bingo)
  • Added more pigeon generators and fish generators
  • Slightly improved RNG for random starting map
  • More bingo events

Major Changes

  • Installer now has an option to apply fixes to vanilla as well, sort of like a "Zero Changes" mode as an alternative to "Zero Rando" mode for the purists.
  • New color theme: Health - the color of your HUD is determined by how much health you have.
  • Toned down the Rando color theme speed
  • Added option to make flickering and strobing lights more chill (epilepsy-safe mode)
  • Ninja JC mode now allows mini-crossbow and knife, this provides more variety without dominating the ninja playstyle
  • Weapon mods can now be automatically applied to the weapon in your hand
  • Fixed weapon mods being randomized in Zero Rando mode
  • Tweaked number of medbots in Serious Sam mode
  • Nerfed randomized cameras and turrets, reduced their range and firing speed
  • Added a Forgot Your Password button to the Helios Computer room in Area 51 to let you replay the infolink giving you the password.
  • Fixed rotation of Dragon's Tooth Sword in mirrored maps, especially for the sniper nest location
  • Fixed issues with Gordon and Max moving to the temple when pawns get in the way. Ensure the monk doesn't spawn in until the ceremony (as intended) and clear pigeons out of the way.
  • Slightly reduced issues with in-fighting, we're still working on eliminating these
  • Fixed Zero Rando/Rando Lite Paul conversation skip
  • Reduced simulated Crowd Control frequency
  • Fixed Tong's dialog after doing Versalife before doing the UC, he would keep rambling and advance the story too far
  • Fixed "time bonus" going below 0 points
  • Removed demolition skill scaling the fuse time of grenades thrown by enemies
  • Prevented certain things from being placed in skyboxes, like a datacube in Versalife
  • Added TNT crate in Ship Below Decks locked closet, mostly for Stick With the Prod players, with added key for that door
  • Vandenberg Command keypads now glow white

Minor Changes

::: spoiler Click to expand Minor Changes

  • Fixed the grenades in the Training mission
  • Fixed police datacube about Maggie Chow being shuffled, since reading it has consequences
  • Added small crate to Liberty Island behind the electricity so you can't get stuck
  • Moved Mission 2 Underground datacube out of the water, which caused issues trying to read it
  • Mission 2 Underground added more possible item locations
  • Fixed lasers in Oceanlab UC so they only trigger the doors once, same for the Dockyard sewer lasers
  • Vandenberg sub base elevator now crushes when encroached, so it doesn't get stuck
  • Speedrun mode added notes for each split in DXRSplits.ini file
  • Illuminated dangerous stairs in Paris apartment
  • Fixed RiotCop always being immune to pepper spray even without visor
  • Oceanlab backtracking buttons for greasel lab and crew module
  • Fixed rotation for security computer in Area 51 mirrored map
  • Fixed autosave causing the player to bounce upwards
  • For non-vanilla mods, fixed the binoculars starting item to use our customized version instead of regular binoculars

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