[Old Guide] Control | Useful things I wish I knew + lv6 mods farm + tips
AUTHOR NOTE: This guide has been moved over from Reddit -> google docs & Lemmy here. I have not spent much time making the format nice and pretty, just legible. If anyone is interested in updating, fixing, or reposting, please feel free to reach out to me via email from the doc, comment here with info, or reach me on Lemmy @Jaluvshuskies
I do not know if this guide is still accurate, or if it has been patched / changed
Originally written 12/29/2020
Also, I have no idea why I can’t get numbering or bullets to have a space before, rather than after. I'm open for any Lemmy formatting advice :(
USEFUL THINGS I WISH I KNEW BEFORE PLAYING / BEATING CONTROL
Latest Revision: 5/17/21
NOTE: At some point, reddit decided to completely remove more than half of what I wrote in this post, so..... here's what's left:
Hi! This has became one of my favorite games of all time. As of 109.2 hours on PC-Steam, I have obtained all collectibles and steam achievements! I wish the best experience for others, so I thought that I would throw together a list of useful things I learned, that I wish I knew sooner!
COLLECTIBLES CHECKLIST FROM CONTROL SUBREDDIT WIKI:
Specific Tips:
Launch skill
, especially multi-launch, is amazing for damage, taking care of shields, and flinching. Launch > shoot > repeat is usually an easy strategy for difficult enemies or bosses. Some might even prioritize that over health and energy, but I personally leveled these 3 up pretty evenly. It's also really good to use as a panicSeize skill
is also very useful especially when fighting bosses, mini bosses, or heavy spawns. Don't underestimate it's usefulness! It takes the aggro off you and gives you some breather. Bonus if you seize something that heals you or heavy enemies. TIP: You can seize those annoying healing orbs!Get the unique weapon mods.
For example: Eternal Fire for Grip, and Custodial Readiness for Pierce, are extremely nice and borderline essential. You can look up where these drop, but I think they're mostly from side quests. I don't know if there's one for surge, but the rest I've found are Thin Space for Charge, One-Way Track for Shatter, and Spam Mail for Spin.Low on health and having trouble healing?
It's pretty cheesy, but run back to the nearest CP for full health. Remember it only pauses the game if you select one of the options in the CP. Refer to Nexus Mods section #2 tip for an extra step. It took me an embarrassing amount of time to realize I can just heal from the CPHave trouble with bosses?
~~Look through this subreddit for advice or ways to cheese the boss. I would've saved myself a lot of frustration if I had checked here sooner for tips. Some of these bosses can REALLY be cheesed. ~~See section below for boss cheeses :)IMO Don't worry about crafting Astral Construct Mods until late game.
It's quite expensive to upgrade constructs level, especially with source. The CAT(2) and CAT(3) materials have even been hard to farm post-game because of spawns, so those materials are ideally better to farm before beating the game. In my experience, farming VI mods from countermeasures is more efficient than via astral constructs, just due to the "rare" materialsYou can eventually get all skill points!
I believe hidden areas give 1-2, and of course do lots of quests. But mainly, don't worry too much about what you should pick in your skill tree because you can get them all. My personal priority (roughly) was launch/energy/health > levitation > shield > seize. I didn't know how useful seize was unti late game, so I would've probably done that after levitation. I had my full tree unlocked + 3 spare, with 93 hours and 2-4 steam achievements left.
LEVEL 6 MODS FARM (foundation warehouse)
Image Reference - This is the "Warehouse" Control Point (CP) in the foundation
Process:
Essentially, all you do in this farm is dash back & forth, trying to force spawn the enemies. For whatever reason, there's an invisible wall of some sort, which is roughly where the white line is. So the general process is: Spawn at the CP, kill enemies, go back to the wall, and dash in and out of it (doesn't have to be a tight distance, in fact I ended up doing a larger distance), kill new enemies that spawned, repeat. Sometimes I had to go through the tunnel (going away from the open room) to where the (I think) ranger spawn/caller is, and then go back
BOSS TIPS
Story bosses tactics / cheese methods (note: these methods may decrease fun but relieve frustration)
Salvador (main story)
- Take cover, launch, shoot, repeat. Launch to break shield, then shoot / snipe. Sieze-ing enemies helps
Hiss-corrupted Tomassi (side?)
- Use cover, shoot / snipe from a distance. Be wary of enemies spawning around you, you can kill them for health.
Mr. Tommasi (final / side mission)
- Cheese: Fight him from up top. To get there, head to the right, jump on the rack / shelves, then jump up top. He shouldn’t really attack you up there but he could get close. Kill enemies he spawns right away. Snipe with pierce, launch 1 then launch 2nd object should hit & stun. Location
Anchor (side mission - the enemy within)
- If you go to the east platform first, it won’t register hits. Wait until it goes to the south platform (starting). Throw objects at it when it opens. Throwing a clock at it will speed up the fight. Move across with it & repeat. Use charge to take out normal enemies, pierce to take out flying
- Cheese: Find the lower ledge (look down from the west platform) and launch objects when it faces you (twice per round). Repeat until dead. Be cautious of flying Hiss Charged. Levitate up to the platform if you need health. Location - sorry, lost the video
Former (side mission - fridge duty)
- Launch its ball back at it, or other objects. Be careful when it melees the ground, not to fall in that hole. Be mobile, & levitation helps. Dodge before it melees. Can shoot the orbs he throws at you
esseJ (side mission - self reflection)
- Cheese: Find the L stairs that you came up from. Hide around the corner, peek out to launch / shoot. esseJ won’t go down the stairway to you. Remember launch is a nice stagger, following with shooting. Can grab her rockets and launch them back at her. Location
Mold-1 (old growth | DLC)
- Dodge, use levitation. Take advantage of the rock as cover. Launch damage is OP. Don’t be on the ground too much bc of toxins
Hartman (DLC)
- You'll fight him many times; he runs away at the end of each until end of the game
- Final fight tips: Stay in light when you can, levitate in darkness. Energy only regens in the light. Once lights are on, all you have to do is stay aggressive, keep flinching him with launch so he doesn’t turn lights back off. Launch, shoot, repeat.
”Jesse Faden starring in Swift Platform” mini-game / side mission (not a boss)
- Use pierce / grip to take care of flying enemies. Charge for ground enemies
- There’s 1 part where you have to levitate over and back to avoid crashing
- Jump / avoid earlier than you think
- When the first heavy gunner “mini boss” spawns, stay mobile / use shield for a few moments until he gets smacked by the wall. Don’t need to kill him
- When the actual boss spawns, use shield strength, health, and energy. Pull up shield when he attacks, shoot, repeat until dead
OTHER TIPS
-
What is "swift platform"?
- It's a unique side quest "mini-game" to cleanse an Altered Item that's available after reaching the Transit Access in the Collapsed Department. After you complete it, you get to cleanse the Movie Camera Altered Item , Case Files: Movie Camera Procedures, and 3 skill points
- To get to it: Foundation > Transit Access CP. Then head up the stairs, through the door, climb on the boxes to get on top of the walkway, levitate west towards & through the glass, down the stairs & to the right into Transit Access, go into the elevator on the left, then head out and left to the glowing platform
- Sorry, I lost video directions :( Once you hop on the glowing platform at the end, you can interact with it to start. Unfortunately I don't know of any way to repeat it for fun. Hope that helps!
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Spawn rate is much better BEFORE beating the game
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Farming "source"
- Foundation > Warehouse farm (that was the level 6 mods farm)
- Expeditions
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Farming Tier VI mods
- Board countermeasures, hands down. You can accept & abandon infinitely until you get the ones you want. It feels most efficient to complete these at the warehouse farm due to spawns. I like to avoid Hiss Disrupted & Sniper countermeasures, the enemies are too rare. Otherwise at endgame, you can make your own in Astral Constructs
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Farming any materials (intrusive pattern, remote thought, etc)
- Check menu > assets, shows drop locations
- Ex: "Remote Thought CAT(1)" = containment, comes from containment sector. Cat1 = basic enemies, cat2 = named & bosses, cat3 = special drop (only alerts or quests?)
- When farming, spawn at location, kill all enemies BUT 1, quit to menu, repeat; or walk in/out room a few times
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Farming other items
- Undefined reading (1) & house memory (2): executive > mail room
- Ritual impulse (1) & threshold remnant (2): maintenance > black rock quarry
- Intrusive pattern (1) & astral blip (2): research > ritual division > synchronicity lab
- Remote thought (1) & entropic echo (2): containment > transit corridor > containment chamber a2
- Corrupted sample (3) & astral blip (2): research > active threshold > jump down hole
- Hidden trend (3): bureau alerts & named enemies
- Untapped potential: mission rewards
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Recommended unique / helpful mods
- Health recovery on launch hit: farm foundation enemies
- Eternal fire (grip): 100% more ammo refund chance on hit
- Thin space (charge): +500% projectile speed
- Custodial readiness (pierce): -100% shot charge time
- One-way track (shatter): -100% projectile spread
- Launch energy cost
- Energy regen
- Health & health recovery per element pick-up
- Sieze speed (good for bosses/endgame)
- Shield strength (good for bosses/endgame)
MY EXPEDITION RECOMMENDATION (and order)
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3rd island: 3 dead bodies
- Find 3 dead bodies (listen for beep). Recover log from each. Lead hiss on goose chase, don't waste time killing
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2nd island: Hiss waves
- Focus on lowering health & SEIZE. Know spawn locations, pause between rounds for healing, and there's a mini boss at the end; to cheese, ground pound
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1st island: Capture Plates
- Capture plates 3x. Start at top, work toward bottom. Don't waste time killing, don't need to kill all enemies from each wave, and seize helps
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4th island: Furnace Cubes
- Locations are randomized. Throw them into fire, move quick to avoid enemies, and don't waste time killing
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Boss
- Stand on top of the light pole near cliffs (between 2 middle stages). Use charge to reveal, then snipe. Shield when it drops invis & blasts. Smaller distorted hiss can also spawn
JESSE FADEN STARRING "SWIFT PLATFORM"
- DON'T DODGE unless you know your position. Throw up shield instead. You might accidentally dodge off the platform
- There's 1 part where you have to levitate over and back to avoid a wall; there’s not a 2nd platform to jump over to
- Don't wait til the last minute to dodge / jump over an obstacle, I promise you have time!
- Deal with the flying enemies with Pierce or Grip. Don't let them get too close, launch if they do. Don’t forget shield
- Dealing with ground enemies with Charge was easiest and quickest for me if they’re in a group. Don’t forget shield
- For the first "mini boss", a heavy gunner with a shield, just keep moving / levitating and throw up your shield if you need to. Wait him out, and after a few moments, a wall will smash and kill him
- For the final "boss", stay calm. Be careful about if / where you dodge, levitate if you must. When he's about to range attack you (2 hits?), throw up your shield, then shoot (I used pierce to snipe), repeat. IMO it's actually very easy but just take it easy and slow. When he spawns ground enemies on the other platform, don't panic, keep your shield up until you have a window, shoot Charge at them to kill, and go back to the boss. That's it!
- Grip mods: eternal fire, dmg, dmg against armor(?) | Pierce mods: dmg, dmg while aiming, custodial readiness | Charge Mods: Thin Space, blast radius, ammo recov on wep hits (OP) | Personal mods: I think I used health, energy, and energy recovery speed? Then for the last boss I swapped out energy recov speed for shield strength