AdellcomdoisL

@AdellcomdoisL@beehaw.org
18 Post – 50 Comments
Joined 1 years ago

cis guy (he/him) 30s 🇧🇷

This is an 11 year old article, so hardly "news"

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This article coming out on the same day as another wave of layoffs, this time from Bungie, is an excellent view on the state of gaming criticism. Even if it were the best year for the products (there are several titles in the article that are curious), it's definitely one of the worst years for the people who work on them.

I hope the current wave of unionizing keeps manifesting and spreads to the gaming industry, because this situation is dire and it's only getting worse.

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There's an absurd gender dimorphism in most games where every guy is a mountain of muscles by default. I don't enjoy that body type - for myself, as a 5'5 dude, or even romantically - and women are usually on the softer, thinner side, so I tend to pick them at first.

If its a game where I can easily change genders, I'll flip around to my tastes, depending on which clothing looks better on whatnot. - Aliens:Fireteam Elite and Dragon Quest Builders 2 come to mind as examples that did that. Also games with intricate character creators, like Saint's Row (RIP) are welcome, but rare.

Eastern games tend to have softer men, so those tend to be exceptions. I recall picking male options in both Genshin and Path To Nowhere, and I usually enjoy the male leads in jRPGs.

Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn't "shoot at enemy until it dies" needs to be taught by another player or read upon.

For a game that's a full comedy romp, West of Loathing consistently ruined me with laughter. The spittoon descriptions are probably the most derangedly funny writing ever put into the world. I've got to remember to play the sequel one of these days. Its also extremely mechanically satisfying, with several enticing roleplaying moments (as well as the occasional dramatic or scary moment that hits just as well as the comedy)

For a game that's not explicitly only comedy but still hits strong marks, Yakuza 0 is a full meal. While most Yak games are fairly wacky when it comes to sidequesting (1 being perphaps the single exception, as the beginning of the series was quite dry), 0 feels like the one where they really hit their stride. There's so many flat out ridiculous moments (you've most likely seen the chicken, and that's just one of many) that you even forget this is also a heavily dramatic story and a full blown action beat'em up.

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I wondered why I had heard no fanfare or announcements (not even the Steam banner changing, its still Shmup sale up there) but on checking the page this seems to be the Overwatch school of sequel? Just update a current game and put a 2 on it?

Well. On one hand, doesn't seem like it needed fixing (Its not my type of game but its popular enough, certainly more than most other Valve ventures) but also geez. At least artificially pretend its big news.

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Not only are Kinguin and other key resellers notorious for having scamming cases - to the point of having "protection fees" you can pay while purchasing from them - they're also pointless in any way except for adding a library entry for Steam - and even then, one that might be removed

Even developers would rather people pirate than buy from key resellers

https://www.pcgamer.com/developers-tell-people-to-pirate-their-games-instead-of-using-g2a/

https://www.bbc.com/news/technology-48908726

Hey, thanks a lot, both NewPipe and FreeTube have been giving issues lately thanks to YouTube constant fuckery.

This is a ridiculous article. People are not their government. The fact that Russia is a non-democratic government even makes it even worse. The russian people still deserve to earn a wage, to pay for their necessities, even if their taxes - unfortunately - support a warmongering dictator, and they're suffering through a draft. How is this any worse than the US government that not only builds itself on constant foreign interference as well as flat out invasions? And their soldiers willingly enlist. Should we ask that every american citizen starve themselves because their taxes support the military? Should we call that companies stop employing US citizens and drive them into poverty because of the countless atrocities the United States support?

To call out a foreign country on not standing up against their leaders is absurd. They control the policemen and the army, they have the weapons, the finances, and the policies. Why didn't americans - the supposedly defenders of democracy - not easily depose Trump if that's all it takes? Why are they struggling with a bipartisan system in which both candidates openly support the Palestinian genocide? Why not make a call for the rest of the world to abandon them and just let them die out? Its almost like its not that easy to change your entire nation, huh?

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So game companies have several ways to increase the ROI for their products: decrease costs, increase price, or increase audience size. As it is hard for single-player titles to signficiantly icnrease the number of players, Novak believes that publishers will continue to charge more for their games. The new $70 base price already seems too much for many customers, so companies try to come up with tricky monetization methods, including various deluxe editions priced at $100 or even higher.

Absolute imbeciles. We're living in an era where customers have less and less purchasing power, where people can - and should - make more precise decisions when buying products, with wide availability of other options that aren't AAAA titles, so what are execs thinking of? Charge more, obviously.

It is unrealistic to invest 150 millions in a game and expect a profit because you're disconnected from your customer base. And you have the bare minimum of self awareness to consider that investing less and expecting less growth is an option, but choose instead to ignore it and push ahead with infinite growth. The development schedule of your average AAAA title is already almost as long as a console generation, there's nothing that can be done if suits are staring at this wall and choosing to bash their head against it, rather than try alternative options.

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Desperation and hunger for control. The streaming model - as well as digital stores - are based on controlling media; companies can dictate what products are sold, when, to who. At any point they can pull them away effortlessly, edit, raise or lower prices. The ongoing war against piracy begins first as a war against physical media and any kind of independence the customer might have when picking their products.

Now, aside from that control, the biggest corporation in the planet have also centralized their offers and distributing systems. The latest wave against anime & manga is most likely caused by the buyout of both Crunchyroll and Funimation by Sony, and the other big names in the game have also been solidifying themselves in major buyouts, except the profits aren't coming. They need to justify their expenses, maintain their control, and make an example, so the last isles of independence must be attacked.

The details are still up in the air, but 404media has chimed in with a legal expert on this deplorable situation. They mostly talk about what damage this could do, and how Nintendo has never lost a lawsuit, but I found this to be an interesting key point

https://www.404media.co/cold-blooded-business-nintendo-is-patent-trolling-palworld-because-it-got-too-big/

Nintendo has, as I mentioned in my tweet, a legendary track record. I think they never lost a lawsuit that they initiated themselves, and under the Japanese legal system, seven years ago, they sued a company called Colopl, which is a mobile gaming powerhouse from Japan. They [Colopl] have, I think, almost 2,000 [employees], nobody but knows them outside Japan but they had a famous mobile game called White Cat Project, not copying Mario, not copying Pokémon, not copying Zelda, nothing at all. Nintendo brought forward six patents that they thought that this company was violating inside their very successful mobile game at one time. It was one of the most popular mobile games in Japan, and they built a huge case. One of the patents was for a confirmation screen after sleep mode. You know when devices are sleeping and you want to resume there's a confirmation screen in a lot of games? “Are you sure you want to resume?” And then you tap yes or no. Nintendo has a patent on that, and this game uses it. And then Nintendo said, you know, look, you're using our patent and you cannot do that. You're not paying us any licensing fees.

And they had five other ones, including one for isometric, pseudo, 3D games, when the character is hidden behind the tree, the game forms a shadow, so you have a kind of sense for where the character is, even though you don't see the character clearly. Nintendo has a patent on that, and this game uses that technology. And Nintendo said, look, you cannot do this. And this goes on with four other patents, right?

So they had this legal battle. Colopl said, no way, but in 2021 they had a settlement where Nintendo got the equivalent of $20 Million US dollars and Colopl is now paying licensing fees to Nintendo for continuing to use the patents inside their mobile game. So it was a complete win for Nintendo, even though it was technically a settlement. I personally think you will see that after a few years, Nintendo will be in a very, very similar position. I don't think that Nintendo will even think about filing a lawsuit like this without being as sure as they can that they're going to win this.

If you are unaware, this was done because of the launch of Dragalia Lost, a game that has long been forgotten, and discontinued.

I don't know but I think its cute that this worries you and I hope you find the files you want :)

I don't think this is a bad article - or discussion - altogether, but this excerpt really brings out the most crucial aspect, or rather how its missing:

Missing from the discussion is a sense of how much cash Slavic Magic and Hooded Horse need right now to sustain on-going Manor Lords development.

The point being, major games owned by large studios are driven by infinite growth because that's how their business model has shifted heavily into for the past few years. For minor developers, indie, solo or otherwise, the matter is far simpler: Can they afford their livelihood plus keep working on the game with how much they're making? If yes, good, keep at it. If not, then we have a problem.

Given how that's not detailed at any point, its impossible to really pick a side. If Styczeń has made enough money that he can afford to work on the game slowly for several months, this discussion is a non-issue. If he is struggling to make ends meet, or if he foresees struggling soon due to revenue slowing down, it might be time to work on rebuilding that publicity.

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I feel like, aside from the specificity of video games taking far more time and investment to finish than other media, no to mention the dedication to F2P titles, the news could've really pointed out that it most likely is not turning a profit because no other streaming service does.

Netflix has always operated with billions of debt that only grows, Amazon, Disney+ and Max only exist because they're backed by the biggest corporations in the world, and Spotify pays nickels to its artists.

Which might be another point to consider, that the convenience that users get from subscribing to these services do nothing to actually support the creators behind its titles - see every cancellation, whether its a tv show, movie or game - and while having an ever growing library of media is enticing, having few but objective choices still make far more sense when it comes to gaming.

As an aside I'm not particularly fond of the author brushing the change to digital streaming as inevitable, and going back to buying media being backwards, when we are on the verge of constant media erasure from companies, and with physical ownership - and piracy, in extreme cases - becoming more and more vital. If anything, it is less the technology that got us so far, and more the control that IP holders exercise over digital media, and the ability to delist, control prices and manipulate supply and demand at will.

While everyone has been talking about Baldur's Gate 3, I decided to cave in and started a replay of Divinity: Original Sin 2. Well, yea, I got a ten years old PC and a Ps4!

Still, what an excellent game. The easy mode goes well since the battlefields are chaotic, there's not a single combat that I go through that doesn't involve 1)Setting everything on fire 2)Shocking a large portion of the characters 3)Poisoning a large portion of the characters 4)Mixing all that because elemental interaction exists (Poison + Fire makes NECROFIRE which is a harsh and often deadly punishment)

But the questing and adventuring still stands out well. This is a game that has a somewhat large map, but unlike most open world fillers its a dense map. Every corner has a named NPC with a little trouble to solve, and there's no "random cave with nameless mobs" to venture into; Every single place you can go has a little lore, a little story, something important that makes the world feel alive.

Its no surprise Larian has been taking the world by storm lately, and I'm glad this has aged so well so folks can try an original setting whenever the BG3 hype cools down.

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For example, whereas the extended reality (XR) domain had previously developed primarily around business applications for the metaverse and other virtual spaces, 2023 saw the rise of many new services fusing virtual spaces with the real world. A case in point is the way the architecture sector, which previously had limited integration of XR in its business, began increasingly adopting these technologies because they enable the conversion of real-world architectural structures into data, a process also facilitated by the widespread use of commercial drones. In the realm of digital entertainment, where the focus has been on pioneering the development of new content, the experiential value of digital content itself increased dramatically as devices came to market that were capable of delivering even more immersive, realistic experiences using virtual reality (VR) and augmented reality (AR). The next step will be applying these technologies to new forms of content that fuse the real and virtual worlds.

In terms of new business domains, we previously identified three focus investment fields, namely blockchain entertainment/Web 3.0, AI, and the cloud. Last year we redefined our overarching mission and goals for these three fields. We are currently working to modify our organizational structure and optimize our resource allocations to support these efforts.

Half of this letter is focusing on technology that has either already failed, or is going to, not to mention the aggressive leaning towards AI and anti-art, there's nothing I wish more for Square Enix than a solid earnings loss, if not an outright bankruptcy scare.

(Of course it won't happen because companies are too big to fail, see the Metaverse fiasco, but one can dream)

Its very rare that I actually finish a game that's just plain miserable but I got a nomination since it was also (thankfully) short: Photographs

Photographs is an indie puzzle/narrative game, where you solve dilemmas through a different set of mechanics in 5 different narratives. So far so good, that's somewhat interesting. It falls apart completely, however, on the absurdity of its attempts to be tragic. Every story in Photographs has to be a tragedy - which in itself is already a negative point. You start each of these vignettes already expecting how it'll all go wrong, which by the third or fourth time is already stale. You're just waiting for what will be the inevitable Bad Thing™ that will randomly happen to these people.

But its biggest failure is that those tragedies just don't hit. I'll spoil some of those so be wary if you're still interested in that. In one of those, a swimmer is caught in a doping scandal, which ends with her being scorned, kicked out of the competition scene, and homeless. In another, a newspaper editor decides to only publish bad and infuriating news to get more readers, and ends up being bombed by one of his former employers, after publishing a paper that says people deserved to get fired. The quickness in which things go south and the intensity is absurd, to the point of almost being comical. Worse of all, it also fails in one critical point (one which even big names fall for) which is not building up its characters. You rarely get an idea of who you're dealing with before tragedy occurs. You'll often only have a general understanding - old man lonely, athelete stressed, editor scared of bankruptcy - before the inevitable happens, and by that point you're on the rollercoaster watching a castle fall down, but it was more like a makeshift, straw castle that you never really cared about.

And at the end, you get one final "tragedy" where you as the player will decide one of these stories to rewind and have a chance at a happy ending. Its a distressing attempt at emotional manipulation where the multiple characters will beg you for their lives and futures, but once again...you have no investment in any of these. They're all 1 dimensional cardboard cuts, all struck by baffling circumstances. You might as well pick at random - for my part I did the one story that angered me the least, the lonely alchemist - but at the end its just one more alternate future for empty characters.

Its by far one of the games I've hated playing the most, and a massive stepdown from a developer that made some kickass mobile games before (You Must Build A Boat is still a must have)

Now I kinda want to make a thread for highly rated AAA games that disappointed you...

[joking] Yea, yea, everyone wants to be a slime girl, we're aware, please focus on the discussion at hand 🙄

I had no idea qBitorrent had search built-in, I've been using it for years :P

Thanks for the suggestions, I'll give it all a look later!

I've had this exact thought in my head the past few days, including the idea that having 3 or 4 different types would actually fulfill the goal of avoiding "Male/Female" choices - something that only Saint's Row has done, AFAIK.

The issue is that they only changed the label and Body Type A and B are still clearly Male and Female, but for some reason people praise it as not being gender locked because...?

Its even more ridiculous in games like Monster Hunter Rise for example, where you get the Type A and Type B body options...and then you still get gendered outfits where one is fully covered and the other is baring their midriff and wearing dresses! Wow, I wonder which is supposed to be which!? /sarcasm

I don't think I've ever seen Okami featured in one of these lists. Just to be sure I looked up some of Polygon's and even in their Top 500, its not there, which is kinda depressing?

I'm not a fan of Zelda games - or most Nintendo games - but I do love when people take inspiration from them and make their own thing - Tchia, Darksiders, Oceanhorn, Tunic, and Ittle Dew all come to mind just as Zelda 'clones' - and I think there's no higher example of that than Okami, a game that takes its inspiration and surpasses it in every way. The graphics were at the time mindblowing(frankly, still are), with its japanese classic art style cel shading, the soundtrack is phenomenal and Amaterasu has an excellent mobility, zipping across battlefields or simply open areas with easy and fluidity. The paintbrush is a stellar tool, both to use in puzzles and in combat, and the game boasts a charming cast of characters and engaging story. Probably the saddest tidbit about it is that it was also Clover's farewell game, after its previous, unfairly lambasted, gem God Hand and two attempts at the beat'em up Viewtiful Joe series.

Nowadays the Zelda series has gotten a whole different kickstart with its open-world entries, burying these inspirations even further, but I still believe Okami easily stands atop most entries of that series, and on its own as well.

stupid brain, thanks for pointing it out

Not gonna lie, this was exactly the first thing I looked up, though I changed my mind in posting because it seemed to be a bad faith article in general. But yes, if you're going to have a person stand by their professionalism and experience, especially when making such harsh criticism over a highly rated game while demanding more media literacy, I think have someone that actual has relevant professional experience would make it far less eye-rolling to read.

I believe Steam's predatory cut is very important to the discussion and not a light matter at all, although that's a discussion for a different thread.

Those should still a good amount of earnings, even if we aren't aware of how much it goes to HH and how much to Styczeń, so they do have good reason to take it easy.

Some Paradox games literally teach you how to play wrong, CKII being an example IIRC

The more I play, the less I enjoy games that have active combat systems, from the Mario RPGs' timed attacks to even Final Fantasy's ATB. I really want to have time to think my turns and just select and use the skills, no reason to try to make it more action-based. So the MegaTen series and Trails series are the ones that cater to my current tastes.

SpiderWeb games are really good! I'm particularly fond of Queen's Wish where you deal with political factions and base building while attempting to reclaim (or liberate) an abandoned colony.

They look like they'd be bullshit hard games, but they tend to be actually quite smooth and well made, while still being simplistic

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Elite: Dangerous is an interesting pick, considering the devs have abandoned console development.

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I think this might be a thing in modern games, but I don't play enough new releases to be sure: Changing the accessibility settings before anything else in the game. The first time I encountered this was on The Division 2, a Ubisoft game of all things, and being able to tune my subtitles, visual cues, sound options, among others before even the Press Start to begin the game is an incredibly comfortable feeling.

A minor feature that is unfortunately underused is having an archive/library/compendium of characters, plot events and the like. The Yakuza series has entries for its major characters, which is a bliss in games that are essentially soap operas introducing new families and plot twists every with every new installment, and being able to catch up after a few days/weeks without playing is a relief.

Came here to post this, I started using FreeTube before even the Anti-Adblock shit started because I couldn't stand the algorithms and reccomendations anymore, as well as pushing features IDGAF about like Shorts. Made my browsing experience much more easier.

I have also heard of https://revanced.app/ for mobile, but never tried it.

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We're online, I don't think you need to apologize for showing off some furries :P

I would not wish Advanced D&D THAC0 mechanics on my worst enemy

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I have not, though I might consider it. I only really check up on pirating software and tech every once in a while.

Thanks, I thought of putting a little extra effort, though I think I'll definitely stop now because the OP is getting cluttered

Tokyo Xanadu and Trails of Cold Steel both follow a Persona-ish way of being RPGs mixed with socializing with party members and their community. I particularly find their social aspects stronger than Persona because they're tied to the main story, meaning characters will often having interactions that are based on main events and not completely divorced from their plot/character developments, as well as having a more colorful cast of side characters.

Cold Steel is a fairly long series though - By itself its 4 games long, but its also part of a much larger universe and has some crossovers with other Trails games. I played the first 2, which are a somewhat self-contained story, without much issue but AFAIK they get denser from there on.

Xanadu is a more action-y game, in the vein of Ys, if you've played those, instead of being turn-based.

The Yakuza series also has some very strong characterization and side activities involving multiple characters, as well as a multitude of minigames. Like A Dragon (or Yakuza 7) is a soft reboot with a new main cast and also follows a more traditional turn-based RPG mechanic, highly recommended.

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I'm actually going to make a thread about it and try to focus on more recent releases

I have played very little of both Avernum and Avadon, not enough to have an opinion. They're both on my "One Day" play list

Case of the Golden Idol is a must have, I avoided sharing in my OP due to being fairly well known, but if someone also shares it then I have no choice! :D

Glad you think so, this is exactly why I thought of making it!