Asswaterpirate

@Asswaterpirate@lemmy.world
0 Post – 7 Comments
Joined 1 years ago

cd snuts

This was definitely a 4Chan thing. I frequented that pisshole quite regularly around that time, and the LGBTQ+-hate was a prevalent stance when it came to characters in videogames. And since they have a history of brigading and manipulating "contests" like this, I would be very comfortable in mostly attributing this to 4Chan. I remember plenty of threads about this from back then.

"Right-wing organization" would not be the right term here exactly. 4Chan themselves would likely call it along the lines of "weaponized autism". In less inflammatory terms, they did it because they were bored, they had the time, and simply because they could. This particular case just "happened" to be about their anti-LGBTQ+-stance. A lot of their actions tended to have that particular flavor.

Sickening place. Glad to have left it for good years ago.

I might be missing something but a cursory search shows CSGO went F2P 1.5 years before Valorants release.

If your game has constant Chromatic Aberration, I respect you less as designer. I don't understand how you have a job making games look good, and then ruin it with CA. And if I have to rate those games, CA is an automatic full point out of 10 reduction.

If it's a temporary effect during dreams or drug sequences, sure, that's okay. I don't like it but I get it. But during normal gameplay, absolutely not. It makes my eyes water and makes the game look just plain worse.

And it's everywhere. I just want this trend to end, please.

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My sincere condolences go out to Hideki Kamiya.

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IMO, Bloodborne is an almost perfect game, design-wise. But I just wish it didn't have chromatic aberration. I hate it in every game and the fact that one of my favorite games has this shit built in and you can't turn it off will always bother me.

Also the performance is horrible but I don't think many people would disagree with me on that.

That just seems like it would just be "less bad" on TVs, which fair enough, might be the case.

I still do not understand how someone would think it looks better with CA on than off.

I get that it emulates the imperfections of real-life cameras, but unless you are making a photorealistic game or you deliberately contextualize the game camera as an actual camers, it just has no place. I've seen so many highly stylized indie games with that effect and it just makes no sense to me. It introduces glaring cyan and magenta willy-nilly into all of the color palettes you specifically chose for your game. It baffles me.