BadlyDrawnRhino

@BadlyDrawnRhino @aussie.zone
0 Post – 28 Comments
Joined 1 years ago

Editor: The article is great! All we need now is a quote from social media and we can publish.

Journalist: We haven't been able to find anything suitable, everyone thinks this story is satire.

Editor: Then just post one yourself and then quote that! But don't reference your name, that'll be a dead giveaway.

This is useful for countries where the Steam Deck is unavailable but other handhelds aren't. Here in Australia, Steam Decks are only available as grey imports, and that makes warranty issues a potential headache, but you can walk into most electronic retailers and buy a ROG Ally off the shelf.

That said, I personally wouldn't buy a handheld that didn't have touchpads, so I bought a grey import and have had no issues.

I think the major difference between the two is that in video games, the cost of the loot boxes is deliberately obfuscated through the use of whatever single-use currency the publisher has dreamed up, and made worse by the fact that the currency is only purchasable in select denominations, meaning you're always spending more than you're going to use.

You're not wrong that there are plenty of examples of physical "loot boxes" marketed at children, but at least with those you know exactly how much it costs straight up.

I wish our government would look into the actual predatory practices that these publishers are using in these games, but this is a good first step. At least the EU is looking into it.

We've had an R18+ rating for video games since 2013, so not sure why Hotline Miami 2 wouldn't have been able to receive classification.

Funnily enough, I own the game on Steam, so at some point Valve also made the same mistake. But at least they won't pull the game from my library.

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At least here in Australia, we believe in the right for a select group of billionaires to make money off the land in the form of coal mining, and renewable energy threatens that right.

Now that the world is turning away from coal as much as possible, we're now pivoting to allow a select group of billionaires to make money off the land in the form of uranium mining, and renewable energy also threatens that.

But Microsoft is doing exactly the same thing, only instead of paying for exclusivity of one title, they're buying developers so not just their next title, but all future releases will be exclusive, up until MS decides they're not worth it and dumps them.

Sony absolutely participates in anti-consumer practices, but let's not pretend that MS is any better.

Microsoft are no longer interested in selling consoles necessarily, otherwise they'd be holding stuff back from PC as well. They're interested in getting people into their ecosystem through Game Pass.

And while I agree with you that Sony and Nintendo have used plenty of anti-consumer practices, Microsoft has also done so in the past and I think the only reason they've been more pro-consumer of late is because they've been the underdog for a long time now. I would be anticipating a change in their behaviour the more people they get to subscribe to Game Pass, and this Activision-Blizzard deal is a huge step towards that.

I don't think that's their goal at all. Otherwise we wouldn't see any sequels released on PC, that would be a much better strategy for converting players to console. The only reason publishers require their own logins in games, at least for single-player titles, is data collection. Data is very valuable.

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Just want to point out that it might not be OP's fault. The ABC (Australian Broadcasting Corporation, not the one folks in the US will be used to) has a habit of switching the headline depending on whether you're viewing on mobile or web. I wish they wouldn't, the clickbait headlines can be a bit of a distraction from otherwise generally high-quality articles.

For context, the conservative party here in Aus is pushing hard for a transition to nuclear power, rather than renewables.

They're referring to Sony's stance that all their PC releases should require you to have and sign-in to a PSN account. That's separate to PS+, you don't need to pay a sub.

A lot of publishers include this requirement on their PC releases, regardless of whether they're single-player or multiplayer, and I think a lot of people are fed up with having to have so many different accounts.

Thanks for this, I'm going to try this out on my way home. My main use for Gmaps is to determine the quickest way to and from work during peak hour, so keen to see how Magic Earth's traffic data compares.

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I think an argument could be made to set it to the date of death of the author. I agree with the other guy that it should only apply to commercial works though.

I also don't think that the copyright should be transferable. The trading of ideas is an absurd concept to me. But then us humans do a lot of absurd things so I guess it's just par for the course.

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Oh, absolutely. I was only commenting on the weird timing, the game was released 2 years after an adult rating for video games was implemented.

We definitely have an odd and often archaic view on things here in Aus. Personally I think the classifications should be a purely informative system rather than something that decides whether or not something should be banned. Films are given much more artistic leeway than video games, and I could rant for hours on the government's stance on gambling, which is much more harmful than most things you'd find portrayed in any artistic medium.

I'm playing through New Vegas right now. I have one of the back buttons assigned to quicksave. I also changed the default camera button to one of the back buttons, because I don't use it often enough to warrant it being on the bumpers. And I have just assigned one to toggle collision, because sometimes you need that when playing something built in the Gamebryo engine.

I think the government could definitely be doing more, but I don't think it's a bad thing to force companies to clearly disclose the nature of their products so consumers can make informed choices.

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Trebuchets aren't really a tool for defence. They have tremendous range and aren't exactly speedy to load, aim, and launch.

Unless you meant defence in the same way that a country's military operations are known as "defence forces" regardless of intent, in which case carry on.

On top of the tracking within the ads themselves, you also have all of the general usage data that Google sells. They're double-dipping.

That probably would be a better solution. Particularly since the rating system is pretty easy to ignore. And if they do start slapping the R18+ rating on games that don't really warrant it like Mario Party, people will be more likely to simply dismiss the entire system.

I would hope that the government and ratings board wouldn't be that stupid, but look at how long it took to give us an R rating for video games in the first place.

It will be a few years before it's on GOG, so it really depends how patient you are. Fallout 4 only appeared on there a week or two ago to give you a frame of reference.

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It'll be on Steam day one, yeah.

The seed is more like an address. It's a number that gets paired with the prompt to tell the model what variation of the thing it should output. Given the same seed and same prompt, the model will output the same image every time, no matter what.

Just make sure your family has a way to access your account. I very much doubt that Valve or most publishers will care that your kids have access to decades-old games after you're gone. Although I could see Ubisoft trying to take action out of spite, but that's only if they're still around by then, they're on pretty shakey ground at the moment.

Better option if this is an important issue for you is to only buy DRM-free. You'll have to wait for most AAA games, but most AAA games these days are increasingly not worth it anyway.

Hifi Rush is in Humble Choice this month, and I noticed they have a redemption deadline which is a bit out of the ordinary. So it's possible it'll get delisted, or maybe Humble is just playing it safe with the keys they have.

I never owned a NES, but had a SNES and my brother also borrowed his friend's Mega Drive (Genesis for those of you in the US) from time-to-time. All of us would blow the connectors on the cartridges, regardless of console. If anything went wrong with a game, the first step to troubleshoot was to take the cartridge out and give it a good blow.

It was never about how the console actually worked, a five year-old isn't going to logically think about that. It was all about a perceived performance increase by doing it.

Is there a way to view the different categories via Discovery Queue? The Store Page isn't great for checking out multiple different games in quick succession, particularly since the lists reorder themselves every time the page reloads.

What country? Here in Aus they show up regularly on eBay. I bought mine from a computer shop in Sydney, because they are registered as a proper business rather than some random on the internet. Paid slightly more for it, but I wanted to be covered by the standard 12 month warranty that all businesses must offer over here. Otherwise if anything goes wrong I'd be dealing directly with Valve.

That's an oversimplification. All works are derivative to some extent. There's a huge difference between taking inspiration from something, to taking the characters and setting from something. Particularly if you're intending to make a profit.

If an author makes something that a large number of people enjoy, why shouldn't they be able to make money off it for the rest of their life? Why exactly should an individual give up the rights to their creation simply so that someone else can use their characters and their worlds?

To be clear, I'm talking solely on an individual level. I think the system we have where a corporation can own an idea is very broken. I'm also talking about this from a perspective of the world we currently live in. In an ideal world where money wasn't the endgame for survival, ideas would flow more freely and nobody would need to care. But that's not the world we live in.

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