CycliCynic

@CycliCynic@lemm.ee
0 Post – 9 Comments
Joined 1 years ago

Man, I entered my company two years ago for cobol and basic development. The only way to continue is to spend a lot to train new devs.

Honestly, it's mostly a mindset change. I very recently picked up fortnite with some friends. Running quads is more of a "let's see if we can bully people with weird strats" instead of "I need to win or I'm not having fun." Its more about dicking around with friends and having fun than winning everything. Chances are you are not making money by playing, so why be concerned about it?

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How about "pizza is quiche"

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It absolutely is something they would normally run into. I work on maintaining a massive application; think 60+ teams of 6, each extremely specialized and minimal overlap. Almost 75% of my job is predicting issues and avoiding them. Peer testing draws on this a ton as well. They just continue to plainly show that they don't care. Time and time again, year after year, they continue to have the exact same issues and do fuck all about it.

Be careful of confirmation bias and the availability heuristic. One irresponsible person does not define the masses.

Man, I was one of the first peoe in the alpha and beta. Being that way, I never looked up the recent numbers but man, their review stats are insane. I really hope they make it through, but I think they will. I would gladly pay for future updates to keep the game going.

FOR KARL!

If you're looking for managing idle games I can recommend a few.

My top one that turns it into a character management sim that still has interesting individual mechanics is Legends of Idelon. Available on steam, ios, Android and web browser. I picked it back up a few months ago and came back to each character having about 270 days of time to claim lmao. An unbelievable amount of content and the dev is very active still. Boss fights, secrets, large enemy variations, currently 5 worlds, many free in game events where you can get paid items (time skips, gems, usually a really good amount). Crafting, item gathering, 4 classes with many more advanced upgrades, interesting skills, etc.

If you're looking for a straight up idle game then I would recommend:

  1. Antimatter dimensions, steam and website are up to date, Android and ios are catching up still. Around 180-360 days to beat probably. Not a "click to go faster" but instead just keeping up with things that will generate your income.
  2. CIFI, devs are active, community is active and welcoming, at least 180 days of content at this time (been playing for 3 months myself, really fun). Second prestige is coming out really soon. Current afk limit is 24 hours, I believe.
  3. Idle Research, smaller game, but some interesting concepts and ideas, still fun but not very long atm.

Wanted to thank you for number 2. It sounds silly, but my physics teacher in high school would always pull up an invention of the week. Everyone loved it.

The talks occurring in Cuba is not pertinent to the story in any way. Stop rage baiting and just present the facts.