Something really strange about American police forces is their use of military rank insignia. Here we have an elected official overseeing a civilian law enforcement agency of ~4000 personnel wearing the rank insignia of a 4-Star general.
Something really strange about American police forces is their use of military rank insignia. Here we have an elected official overseeing a civilian law enforcement agency of ~4000 personnel wearing the rank insignia of a 4-Star general.
I don't think I'll be returning to Starfield until they fix the underlying issue: the infinite pond of shallow exploration that yields no rewards for exploring the next point of interest other than random generic loot.
Just a heads up, General Contractor is a term for someone who oversees contract construction projects, e.g., remodeling your kitchen. They're licensed and insured (usually) professionals.
Is it stolen honor to pretend to be a marine by eating crayons?
Scale modeling -- you can pick up a cheap kit at a big box craft store with some paint and glue for $40. Before you know it, you're importing specialty kits from Japan, rigging up a spray booth in your basement for your airbrush, and taking trips to air museums to get reference photos of the zinc chromate primer for a cockpit interior.
Well, every shot from 1973 to 2001 at least.
The Logan's Jog Amendment.
In this sheriff's office, like several other law enforcement agencies, ranks jump from junior officers (lieutenant, captain) straight to flag rank (1 star for chief deputy, 2 stars for assistant sheriff, 3 stars for under sheriff, 4 stars for sheriff). Just seems like someone really wanted to dress up in a general's uniform.
I assume it's possible, but will BGS commit the time and resources to overhauling their Point of Interest system?
The issue comes down to environmental storytelling. I can travel to any planet in the galaxy and have a good chance of encountering a Science Tower filled with Space Pirates, and in that tower, there will be the same 5 terminals with 2 or 3 slice of life emails. And I can do this multiple times. The only thing that changes is the loot tables and the enemy levels.
How can we fix that? Can you create multiple engaging storylines that populate in the terminals and in the environment at random? Can you create a storyline that spans multiple locations on a planet and as you uncover more and more it leads you to a handcrafted POI with a unique reward?
Fallout 3 did this in a more basic way with its A/B random encounters. And that mechanic added excitement and unpredictability to the world.
Or can you create procedurally generated locations and dungeons? As it stands, a landscape is just populated with a bunch of POIs that never deviate from their blueprint.
The outpost building system would, from a layman's perspective, lend itself to procedurally generated locations.
I don't think we'll see any of that patched in since there's no money in it.
This was briefly mentioned during the 25th anniversary stream -- they apologized to an astronaut for accusing them of eating a tomato.