Don_alForno

@Don_alForno@feddit.de
0 Post – 45 Comments
Joined 1 years ago

Sadly, tracking is the only way to perform attribution without help from the browser. Tracking is terrible for privacy, because it gives companies detailed information about what you do online. While Firefox includes many privacy protections that make it more difficult for sites to track you online (Enhanced Tracking Protection, Total Cookie Protection, Query Parameter Stripping, and many other measures), there’s a huge incentive for sites to find ways around these in order to perform attribution. Our hope is that if we develop a good attribution solution, it will offer a real alternative to more objectionable practices like tracking.

"Our hope is, that if we transfer the bank robber some of our money in advance, they'll not come in and rob all of it."

No! Jail the fucker!

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Article without tracking paywall bullshit.

So, the player frustration this quest is inspiring isn't a straight-up next entry in the long-running paid mods debate that's been going on within the Bethesda community with regards to the Creation Club for a while now, but rather folks simply being unhappy with the monetisation practices Bethesda's employing with regards to its own stuff.

I suppose that will be part of it, but it takes a load of willful ignorance to not see that the reason they distribute it this way is to ease people into the idea of using the infrastructure they ultimately set up to monetize other people's work (i.e. mods).

I don't get why Diablo-likes are called ARPG's.

We used to call them "Hack 'n Slash". I guess studios didn't think that term marketing friendly.

Sounds like taxes with extra steps.

There are different kind of DLC, and the kind that's similar to actual expansion packs is usually not criticized (or not by most).

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Or does each game just build on top of working knowledge of previous similar Games?

This. There is a sort of gaming DNA that you just internalize over time. I've been gaming for 30 years, I just know how that one breakable wall looks, that you need to come back to once you get bombs or whatever it is. I know the difference between a caster, a fighter and a rogue when I see them without knowing the exact details of their ability mechanics in this particular game. My intuition as to how a given ability is most likely going to work is also usually pretty close. Because they are often very similar across different games.

Also if you don't know and don't have to have the absolute optimal combination from square one, just pick what looks cool and try it. If it doesn't work out, try something else. Most games allow respecs nowadays. We learn through failure and repitition.

Privacy based advertizing:

  1. Develop ad

  2. Think about what websites your target demographic will probably frequent. (Be creative, dear marketing person! You can do it! This is the essence of what you're getting paid for!)

  3. Pay those sites to display your ad

Done.

Forget about the technical details and whether the user understands what it is.

No. Why? It's simple. They are collecting data I don't want the ad networks to have instead of the ad networks and give it to the ad networks. That's only more private than the status quo if I'm okay with them to have this data and trust them to handle it responsibly. Which I have no reason to.

which is why they correctly say that the user won't understand the Feature.

See explanation above. That's not too complicated to explain to a person that managed to turn on the computer. It only gets complicated when you try to follow the mental gymnastics you need to think this feature adds privacy for anybody.

I mean they don't have to literally jail advertisers (although I'd love that). I'd agree with hefty fines. Which, while not perfect, several EU laws have shown is possible unilaterally (e.g. Apple allowing third party app stores in the EU, albeit kicking and screaming).

I agree that it's a mountain to climb, but we sure won't reach the summit if we walk in the other direction.

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Opt-in IS simple. Mom just won't opt in.

"Rational"

"Petrol price controls"

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I'm in my 30s. I'm gradually getting calmer. But seriously, if a game doesn't induce the urge to throw objects around the room from time to time, it probably won't make my list of favourites.

The EU can't "save" the rest of the world alone, true. All I'm saying is it doesn't necessarily require the entire globe to cooperate to outlaw something just because it's on the Internet. And that Mozilla scheme won't save you either.

Wait for the kernel level anti cheat to be revealed before you get hyped.

It is actually an excellent idea, because it ensures billionaires don't just move to Switzerland to evade taxes.

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Handheld mode is really not great for extended periods.

I got it for (business) trips, so I appreciate that I can easily connect it to a hotel room TV, or put it upright on a train or plane table.

One disconnected joycon in each hand IS pretty comfortable, since I can avoid the static "controller in front of you" arm pose.

Someone donates $1, 200 times. Then charges them all back. Paypal charges you $15 processing fee for each chargeback

Don't use PayPal. That's a good policy in general.

Maybe it's because Final Fantasy peaked at VII-X and went downhill from there, fucking up their combat further and further with every installment?

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Sea of Stars. Beautiful hommage to the classics.

Because you don't wade through hordes and hordes of individually weak enemies. (There are many but compare it to Diablo.)

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If the game cost $20, they'd have to sell about 120k copies to break even on that Investment,

Far more actually. You have to deduct taxes, steam's cut etc. from those 20$.

That is exactly the point. "Hmmm, maybe it's fine if some high quality mods can make some money" no! This is "it's just cosmetics" all over again. Give them a finger, they'll be taking the arm and suing you for the other one soon. Don't! Just don't! If you want creators to make money, donate.

Every Tad says “ah shit, here we go again…”

It's canonically always the same Tav repeatedly getting dragged into these weird "save the world" situations.

I wish I could forget it and experience it for the first time again.

Funny you should say that. It's usually my line when I tell people to not buy games from companies like that. We've been telling people these things would happen at some point back when steam was starting up.

BotW was originally developed for the WiiU, which it also released on. It is not a "handheld game", and tbh I'd take it's gameplay loop over Nier Automata or Shadow of War any day of the week.

If I were a dev, that wouldn't be my priority in a first person Game either.

I repeatedly spend time deciding on clothing choices etc for my character only to proceed to never actually see them outside the menu.

People who don't pay income tax in the first place because they are so rich they don't need a normal income. Those need to be taxed more.

Guess I finally have a reason to upgrade ...

Well, yeah, XIV as an MMO is a different thing. But that one also doesn't have revenue issues afaik.

Then you respec your character.

With how frequently they get hacked, Sony is the last company you want to trust with any of your data. Might as well post all of it on a public facebook page.

Stardew Valley is on switch though? It's also on gog.com which is preferable anyway. No launcher required.

Stat blocks don't make an RPG.

Part of the definition is that you in fact play a role. This means making decisions from their perspective as if you were them and their world was your reality. Any game that doesn't allow you to make informed, meaningful decisions isn't actually a role playing game.

Naturally, video games can't really give you total freedom in that regard, as any option you can pick needs to be anticipated and coded by the developer. But there are candidates that fit the requirement somewhat more and those that definitely don't.

Cyberpunk, while being a fun experience, doesn't really give you a lot of meaningful choices, at least not in the bigger quests, especially not the main plot. Most often different dialogue choices only lead to slightly different answers and the same outcome. You can't decide to rat Panam out to Militech when stealing the tank for example. You're not really playing the role of V, you're watching their story play out and maybe deciding what to do first and last.

CDPR have their own inhouse example of a better RPG to compare against.

The average movie isnt worth ticket price either

The worth of a thing is determined by what people will pay for it.

length certainly doesn't equal quality.

For any single product that's true, statistically it makes the two classes (games and movies) comparable.

I don't think you'll earnestly want to argue that 1 hour of movie entertainment is in general worth multiple hours of gaming entertainment. There are good and bad movies and games, but if you compare those of similar quality, the fact stands that the game will give you more for your money. Whether you want more of course depends on you - I gather that gaming doesn't seem to really entertain you for the most part.

It looks like an Octopath spin-off. Which is a good thing.

How does this even make sense? You can't pay more in taxes than the earnings you're paying taxes on. If you deliberately cause a 10 million loss reducing your earnings by those 10 million and thereby saving a percentage of those 10 million in taxes, you're not very good at math, are you?

No, because they weren't even offering it for sale. But they also weren't offering it to be taken to be sold by somebody else for a profit. Which is what the studio did anyway. So now, after the fact, they can either pay a compensation and credit the modder, or they can remove their stuff from the game.

This is the wrong comparison. If you painted a modified version of an existing painting, the original painter can't take your work and sell it against your will.

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If "should" is all the argument you've got, I'm not convinced.

I don't think that's what they're getting at.