Draconic NEO

@Draconic NEO@sh.itjust.works
0 Post – 23 Comments
Joined 11 months ago

And all because some people have a slight advantage in certain games? Forget about it. Someone always has an advantage. This was an absolutely idiotic move.

Let's be real we should know better. Microsoft isn't doing this because they "care about the community" and cheating. They're doing it so they can force controller licensing and line their pockets. If they're framing it as anti-cheat, that's because they know that it would be better accepted than saying something about "Quality", also it's well known that the gaming community has a tendency to accept practices that would be considered draconian outside of Anti-cheat when it's used as Anti-cheat and will attack those who speak out against them.

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It really depends on the type of game and how it presents itself.

Some games have a very long and complex story but others might have a shorter story told more indirectly, then there are also multi-ending games which might take longer than a regular story game since you have to replay them. Then there are sandbox games which don't necessarily have a limit on how long they can be since it's dependent on how much you want to put into them.

Ultimately in my opinion there's not really a required amount of time for completion, the thing that I think is most important is whether the games are fun and enjoyable. In the case of story games they can be as long or short as needed depending on how they tell a story.

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I'd also recommend joining GamesThatHateYou and following the curator since it'll tell you if a game stopped using Denuivo or just switched to a different but similarly terrible DRM.

That's fine, the steam deck is already fast enough as is. What I'm mostly interested in is a next gen steam controller for docked Gameplay. One with the same controls as the deck (Dual Analog) and also has USB-C, also since it would be more easily available than the Old Steam Deck controllers which you can only buy used and in ever increasing scarcity.

Probably would result in a less than optimal user experience since it is still in development and has bugs and graphical glitches especially on Later Flash games (Actionscript 3).

Many steam games already have no DRM and ones that use Steam Launcher presence can be launched using a Steam Launcher emulator.

Ones you have to worry about are Denuvio games that aren't cracked (you can keep track of them here).

Not really, it's still the same architecture they just removed the ports. Every Wii (and even the Wii U) can still play GameCube games via Nintendont because the architecture is the same, just with extra features.

The reason that programs like Nintendont are needed in this case is because they add in the extra input controls so you can use Bluetooth, classic controllers, or even USB GameCube controllers in the games.

Mine are:

  1. Minecraft
  2. Viewfinder
  3. Superliminal

And that's it... Those are the only games I've played in October on my steam Deck.

For instances which choose to intentionally mirror or otherwise make available threads content on instances which defederated threats, instances which know about and are deliberately circumventing the fediblock on those other instances it does indeed make sense though. Keep in mind when I talk about it I'm specifically talking about instances who are intentionally trying to circumvent the fediblocks by a coordinated effort, not just that they federate with threads.

For anyone who wants to avoid games that do this kind of shit I can't recommend the following steam curators enough.

They also tell you if a game has had Denuivo in the past and has removed it, in case you don't just want to avoid Denuivo but developers who use it or ever did in the past.

It's because they are angry trolls who are already angry about something else and are choosing to take it out on others, hence why this guy decided to lash out at you without even paying attention to who he was replying to.

Is there a guide on how to install and get it up and running on SteamOS? I looked on Google but it still seems relatively new.

It's why I don't really think that their main goal is to block cheating, it seems more likely they're doing it to enforce controller exclusivity to get people to pay more for licensed first or second party controllers.

Cheat devices don't care, they'll easily find ways around it, even if it involves copyright or trademark infringement.

I pirated almost any game that required it, only ended up signing up in 2018 I don't remember why at the time but I don't think it was to buy games since I didn't buy any until almost a year after creating the account.

That is very likely what they would do, though I imagine that they would start doing PCs and PC handhelds before killing off Xbox, if they even actually killed off Xbox, and didn't just transition the brand to that model, either way it's more of a smooth transition rather than just up and moving on to something else.

I think that ignores the fact that things like Big picture mode already exist and make the experience, well basically the same as playing on console for games that have controller support or a default controller mapping (which of vast majority already do).

If Microsoft were to shift their model to PCs and PC handhelds it's likely they would bring their own big picture dashboard, maybe even just port the Xbox dashboard itself. So the experience would be the same, with the exception that you could jump to a Desktop mode if you wanted to (not that you actually have to, or would want to if you want that clean console experience).

People fail to realize a major reason MS is doing this, money. They make more money from making people buy first party controllers, likely also from licensing as well.

Cheating tools will find ways around it, this disproportionately affects third party controllers.

Unfortunately many people likely won't speak out against this and the ones that do will be attacked and called cheaters for speaking out against these actions because unfortunately the gaming community has a nasty tendency to accept things that otherwise would be deemed hostile or anti-consumer when they otherwise shouldn't.

Do you realize the difference is that a console will generally give a known quality and they usually just work without tweaking and tinkering?

The problem with this argument is that it only applies to PCs that you buy and build from off the shelf parts like any other computer you get where everything can be different. It does not apply to a pre-built console type PC manufactured using a custom IC pre-configured operating system dedicated to run games in a console-like experience, where every single one of those models are the same, especially in a case like the steam deck where it's made by the same manufacturer.

But not everyone wants to do more than plug in, update, and play.

Pretty sure you don't need to if all you want to do is play games, a good majority of games work out of the box already. Maybe it wasn't the case in the beginning when proton was younger (which is where this mentality comes from) but it certainly does now.

Edit: Hmm Downvote with no response, that plus your username tells me all I need to know. Have fun.

Yeah a lot of times the multi-ending ones don't offer many unique experiences.

Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it's actually not finished, there's supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.

It's a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.

They've had LDN in the main build for a while now, I wouldn't advise using that dedicated LDN build, it's quite old and hasn't been updated. The standard one has LDN in the settings under the network tab.

::: spoiler Image of said page

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Yeah there will always be problems with online networks, but it's easier to work with issues on decentralized ones than it is for centralized ones since one can just join a new server when it comes to abusive admins, or the community as a whole can deal with it if it's bad enough and they're fed up with it.

These options don't exist for centralized corporate online play.

Minecraft, viewfinder, and recently Stanley Parable Ultra Deluxe (which I just recently played today). I admittedly haven't been playing very many games as of late.

I did recently get a Steam Controller though (Pre-owned but never used) and have been trying it out to play the games while docked. It takes a bit of getting used to due to the lack of second stick but it's surprisingly good.

Does 3.5.5 actually support Nix? I mean I didn't see anything about it in the changelog (unless I missed something). This would absolutely be a welcome change if it's actually implemented, not having a way to install foreign packages without them being overwritten by OTA is an important thing to have.