Evening Newbs

@Evening Newbs@lemmy.world
1 Post – 54 Comments
Joined 1 years ago

Nature is healing.

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The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).

I've been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It's going to gradually become full of "free" to play garbage, and people will accept it because they didn't pay for an individual game outright.

PinePower is another good option that's not very expensive. 65W with 2 C ports and 1 A port for $25.

Pop OS too.

The Switch is 7 years old this month.

It's much faster.

This smells like desperation.

I wish people would stop parroting this. For the vast, vast majority of games it isn't true.

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This is making perfect the enemy of good. What's actually going to happen is people are going to use "password123" because they can remember it.

This post is so full of inaccuracies that I don't know where to begin. I'll just mention the first thing I noticed: just because drivers are compiled with the kernel doesn't mean they're all loaded at runtime. modprobe exists for a reason.

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This article could be about any year from the past 10 years. Why do people still believe these "promises"?

This is completely incorrect. Their contract states that you can't sell Steam keys for less elsewhere, which is entirely fair in my opinion. If your game is on multiple platforms or storefronts, you can sell it for whatever price you want there. The fact is that nobody does; they list it for the same everywhere and pocket the difference if someone buys on EGS.

None of these features are usable in SteamVR, or if they are, aren't supported by any games, like HDR.

People who have never launched the game aren't counted in these statistics.

Try putting a laptop running Windows to sleep for a week and see if it has any battery left.

Game Pass (especially when a game launches on it) encourages aggressive monetization, so that doesn't fill me with confidence.

Because support is missing from SteamVR, existing games, or both.

EAC works in Proton, as long as the developer takes the time to configure it right.

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Stellar Blade is a single player game.

If this was true, games would cost 18% less on EGS because they only take 12%. Shockingly enough, they cost the same.

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Nobody who packages debs are updating their applications for jammy anymore. Anything I install is several versions old at this point. Just the other day I tried to compile an application that uses Autocxx, only to find that it requires C++14 headers, and the jammy repo only had up to 12 or 13. I know I can add PPAs or get things other ways, but it kind of defeats the point of a package manager if I'm constantly hunting for things outside of it.

Games that are Epic exclusive aren't cheaper either. This is a nonsense argument.

If only they supported Linux. Proton support out of the box is the biggest selling point for me.

Plenty of open source applications are sold. Being open source doesn't mean you have to give the compiled application away for free.

Sounds like you're the only one.. I've played several hours of Lethal Company, and it's ran perfectly.

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Just because your experience has been perfect does not mean mine and other people's been.

That's why I linked to ProtonDB, where the vast majority of people have a perfect experience out of the box.

I'm looking forward to Cosmic, but I'm curious if it will delay the 24.04 LTS release. 22.04 is pretty long in the tooth at this point.

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If it's "barely a problem in practice" why did you bother to mention it like it's an active performance issue?

It's happened to several games in the past that couldn't prevent people from cheating.

And those games are...? There are plenty of games that have allowed anticheat to work on Linux and haven't imploded, but I don't know of a single one that has. Care to encourage enlighten me?

Most games have a day one patch, but the game on the disc is usually playable without it.

Buying up game developers to make them exclusives and selling hardware at a loss to stifle competitors is the only "benefit" their money has produced. This is a net negative for VR as a whole.

Like 90% of what a modern VR headset is made of has come from their money.

Like what? I can't think of a single invention they pioneered that's used in their own headsets, let alone everyone else's.

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60Hz has been the standard (at least in the US) since CRTs. I don't think I've ever seen a 30Hz display.

About half of games with anticheat work on Linux: https://areweanticheatyet.com/

I said "generally." There are a few publishers that ship empty discs, and some games that are completely broken without a day-one patch, but most still have a playable game on the disc, at least on PlayStation. On Xbox, for games that have backwards compatibility with One, they often couldn't fit both game builds on one disc, so they made one version download-only instead of shipping two discs.

Pop is great for gaming, and part of the reason I picked it was so I'd have access to more software packages. No regrets.

Same here in every point, except my wife's work computer is Windows 10, not 11.

I still want Material back.

Show me a standard that was destroyed by EEE and I'll show you a standard that never took off in the first place.

XMPP says hi.

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Benchmarks mean nothing.

You're free to suggest another method of comparing the two languages' performance. This is the best we're have, and Rust wins in every single benchmark shown there.

These aren’t the results of code written by an average programmer.

Citation needed.

I like Rust and all but we do need to admit it doesn’t magically solve all our problems.

I never said it did. I simply pointed out that it's demonstrably faster than Swift.